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Archive for July, 2007

A Very Quick Explanation

July 13th, 2007 1 comment

I’m not gonna get into it more than this, but this is what’s been going on:

My mom was diagnosed with Stage 2 Endomitrioid Adenocarcinoma – endomitrioid cancer.

We’re working on getting her treated. I just got back from Puerto Rico and chances are I might have to go back soon. I’ll have a more detailed password-protected update later on.

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A Public Update

July 6th, 2007 No comments

There are some thing happening right now in my life that have taken a very sudden center stage. I won’t go into any detail on this public post, but I will tell you that whatever is going on is directly responsible for me going to Puerto Rico next week on very short notice.

I will be otherwise occupied in the coming days and weeks, at least until I get a better idea of what is going on and how it will affect me directly and indirectly, after which I will be able to better plan and schedule my time.

Practically speaking, this means most of my projects are immediately put on hold until further notice, including personal stuff and Highmoon Media/The Gamer Traveler projects.

If you know me personally, but do not have access to the private posts yet, email me and I will give you the password.

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Protected: A Private Update

July 6th, 2007 Enter your password to view comments.

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Protected: Another Phonecall

July 3rd, 2007 Enter your password to view comments.

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A Gloom-y Ole Time

July 2nd, 2007 No comments

GloomMy friend Josh (who will be going to Gen Con with me, woohoo!) came over last night to prove that he was indeed still alive, and after dinner we busted out our newest game, Gloom. I had been after this game for months, and a few weeks back I popped into one of the local game stores for a quick look and found it. My wife and I have played a few games already, but fun as it was with 2 people, we knew it would be better with 3 or 4. Last night we confirmed it.

Gloom is a quirky, odd, weird, tragic and gothic little card game where the objective is to make your characters suffer as much as possible, thus accumulating Pathos points, and then kill them off. It takes a special kind of humor to appreciate it, and we revel in it. You can play the game straight up, but you can also do a storytelling version where you try to narrate the card effects as part of a little story of woe and tragedy that is also freaking hilarious. Also, the card design is just amazing: the cards are transparent with certain areas painted in, so that you stack all the modifiers on top of the character card, and whatever is showing at the top is what counts.

We played three games, and each of us won one, so it was all cool. I am already looking forward to getting the expansions, which bring more tragedies to foist upon your characters (or wonderful events to gift your opponents with), more dark and hilarious ways to kill a character, and new families (meaning more players). Kudos to Keith Baker for a great and quick party game. If you get the dark humor of Tim Burton and agree with the artistic sensitivities of Edward Gorey, Gloom is a great game to have.

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