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Archive for October, 2007

2 Days to NaNoWriMo 2007

October 29th, 2007 Daniel M. Perez 2 comments

It’s that time of the year again: my favorite month is here, Autumn is in full swing (at least somewhere other than in Miami), Thanksgiving is just around the corner, and NaNoWriMo arrives to drive me crazy with getting 50,000 words written in 30 days. Yep, it’s November.

This year, more than any other before, I feel very unready for NaNo. I have absolutely no idea, at all, of what I’ll write, and while some thrive in that, I personally like to have at least a concept to go on. I have a couple of first sentences floating about in my head, but I don’t know where any of them lead. No matter – on Nov. 1st, I will once again take part in NaNoWriMo and see where it goes. It should be a little easier this year since we won’t be traveling during the Thanksgiving holiday (for the first time in 5 years of marriage!).

As always I will chronicle my torment here, so stay tuned.

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Wii!!!

October 26th, 2007 Daniel M. Perez No comments

So I gathered all the Best Buy gift cards I got for my birthday, plus some cash I also got as a gift, and put in the difference myself, and I went to Best Buy last Friday and got myself a Nintendo Wii as a birthday gift. I was there around midday, which was good because they got less than 20 in the restock and they just would not survive the weekend.

I played with a Wii when I went to PR a few weeks back and LOVED it! The interactivity fostered by the remotes and the games was just fantastic and I felt about a video game console like I had not felt since my last system, the original Nintendo Entertainment System. What’s even cooler is that my wife also likes the Wii, and we’ve been playing together a lot, which is just great, as she is just not a gamer and normally could care less about video games. Right now we have Wii Sports and Wii Play, and we have lots of fun with those, though she has already been checking out the games for the system and calling out a few favorites (Boogie, we’re looking your way), while I have my own, of course.

It’s a very neat system, and the fact that it is welcoming enough that a self-proclaimed video game “hatah” can sit down to play and enjoy it thoroughly is a testament to the design philosophy that shaped this console. Awesome work, Nintendo. Now send those two dudes from the commercial so they can bring me a new game.

And to all the Wii haters, I will let this speak for those of us who love it.

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Categories: Uncategorized Tags: ,

To All LiveJournal Readers

October 25th, 2007 Daniel M. Perez No comments

You can now leave comments to the blog posts right on LiveJournal.

That’s all. Carry on.

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[Grand Tour] Some Thoughts and Ideas

October 23rd, 2007 Daniel M. Perez 4 comments

Originally posted at Master Mines.

After my last post, there were two comments in particular (#7 & #8) that really left me thinking and have been bouncing about in my head for a while. This is the result of that.

First, Ryan asked if the game is about being in the trip, or about retelling a trip that has passed. An excellent and essential question that I thought I had addressed, but realized I had not.

The game, in all the ways I have envisioned it, has always been about telling the story of a trip. At first I thought there was no difference whether it was in the present or past tense, but since Ryan threw that out there, I have been mulling it over. I would rather the game happen in the present, say with a statement like, “And thus begins our grand tour,” as opossed to “And thus began our grand tour.” That choice of verb tense has made me realize that the mechanics I need to build have to support a present-tense storytelling experience where all the participants, or Travelers, are equally involved in telling the story but also being surprised by the unforseen twists that come during any tour. Which leads me to my next point.

Robert Bohl suggested that I “give in” to my system hack desires and start writing Grand Tour as a Primetime Adventures hack, then take it from there. I like his idea. I sometimes feel self-conscious about doing system hacking as opossed to writing rules from the ground up, like I’ll be looked down upon, like I’m not a real game designer (I know it comes from the fact that my main source of system hacking design is d20, but that is an issue for another day). So screw that. PTA showed me a lot of very interesting things about story framing and simple conflict resolution with ubiquitous items such as cards that I’d be a fool not to allow myself to be inspired by it. So Grand Tour, as it stands, is starting life as a PTA hack geared towards telling stories of people traveling on a tour.

What I most like about the PTA resolution mechanic is how the suits and colors play into the results of the conflict. I have also been inspired by the rash of games lately that are using rich rolling (to use Fred Hicks’ term), extracting as much information as possible from one roll. So coupled with the paragraph above and my target verb tense, what I need to do is create a way for the card-based resolution to yield a variety of information that can be used to dictate how the narration for a scene should go. Suit, color and value will obviously feature heavily here, but what I am trying to figure out is a way for the results to also introduce the complications.

I have a couple of ideas rolling around that I want to put down in writing: for example, having each suit represent an aspect of the Tour like Budget, Entertainment or Stamina, so that when a particular card comes up, based on the suit, it dictates something about the scene that needs to be incorporated; or having certain cards in the deck represent complications, so that if they come up, something just went wrong and all players are surprised by it; or having each player be represented by a suit or an individual card, so that if that suit/card comes up, it dictates who is involved in the next scene.

So that’s what I’m working on, grabbing PTA and figuring out what works and what doesn’t for the game I want to write, so that I can start hacking the system to accomplish the things I need specifically.

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Categories: Gaming Tags: , ,

Introducing Pippin

October 22nd, 2007 Daniel M. Perez No comments

Last week my wife sent me a photo SMS of a frazzled kitten and asked, “Do you want another cat?”

Sure, why not.

So we got a new cat and he’s cute as heck. It’s been a few years now since we’ve had a kitten in the house and it’s a lot of fun (and a lot of work, but he does that cute kitten face and wins every time). The kitten is extremely curious and active, which is cool. He’s also learned to use his litterbox quite well, except for a couple of times when he’s peed in his playcube. We originally named him Oliver, but there was something about it that wasn’t right; cute as name as that is, he just wasn’t an Oliver. Last night, after really getting to know him, and seeing all his quirks (like the fact he likes beer, a lot!), his real name came to us: Pippin, or Pip for short (which can stand for a shorter form of Pippin, or for Pipsqueek, cause he squeaks a lot). So, here’s our new feline baby.

 

Hunting the cameraman

 

My head is bigger than the cat

 You can see more pics at Flickr: New Kitten: Pippin!

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Categories: Editorials Tags:

The Digital Front Episode 05 – Fred Hicks

October 18th, 2007 Daniel M. Perez No comments

TDF Main 144In The Digital Front - Episode 05 we have an interview with Fred Hicks of Evil Hat Productions. Fred talks to us about using the e-market to build brand awareness, the benefits of print + pdf, the super power of the internet, and Evil Hat’s plan for the digital market in the future. Mark Gedak also brings us reviews for products from RPG Objects and Wolfgang Baur.

Please feel free to discuss this episode on our forums or call our voicemail line at 206-350-4441.

Links:

Download TDF - 05

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