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Archive for January, 2008

The Tangled Ways of Cthulhu

January 31st, 2008 No comments

I have something in the works for this year that references (to what extent we’ll see) the Cthulhu Mythos. I am aware, after years in gaming, that Chaosium has some sort of overriding right to the Great Old One as far as gaming, but no actual knowledge of what the legal issue is and how it affects someone else using the names/concepts. So I sent an email to Chaosium to find out what the real deal is and how I can work with it for the benefit of my product.

I got a very nice reply today explaining the situation and what the status of rights is (which I greatly appreciate as I realize this could fall under Legal Counseling and I could have been told to consult a lawyer). Wow. I mean, it seems to be pretty straightforward, but there are a lot of possible implications about how to/not to use the terms and concepts. I sent in my reply with what I think is the gist of it so I now await a confirmation. Based on that reply, I will decide how to proceed with my project.

I do think I need to make a Sanity check…

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More Freelance Stuff Turned In

January 28th, 2008 No comments

Today I sent it my material to Fred and Chad at Evil Hat, the other freelance project I was working on. The one from last week was for Paradigm Concepts, Inc. I think you can pretty much surmise for what lines I was writing material for based on what I’ve blogged about in the last few weeks.  ;-)

I also sent in two queries to Kobold Quarterly to see if they get approved. AND (big AND) I sent in a proposal to a larger game publisher for a possible project that, if okayed, would have me peeing my pants with joy. I also have another proposal that I need to put together now that I have some confirmed stuff to support it.

Again, it feels good to be doing this. Bring on the next project!

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Targum Magazine #4 Now Available

January 25th, 2008 No comments
Highmoon Media Productions, in association with Green Ronin Publishing, presents Targum Magazine - Issue 04. Welcome to the fourth issue of Targum Magazine, the magazine in support of Eternal Rome: Roleplaying in the Age of Gods and Emperors, Trojan War: Roleplaying in the Age of Homeric Adventure, Testament: Roleplaying in the Biblical Era and all Ancient World campaign settings. In this issue you will find the following articles:
  • Ostraca: The Extra King by Spike Y Jones - Exploring the Biblical mystery of an apparent extra king of Israel.
  • Kalevala Mythos by David Schwartz - The deities of this epic poem from Finnland for your d20 game.
  • Era Spotlight: The Time of Akhenaten - Part 2 by Scott Bennie - The concluding article bringing you a mini-gazetteer of Egypt in the time of the monotheistic Pharaoh. 
  • Legions vs. Hordes by Spike Y Jones - Bring the might of the Roman Empire to the Biblical/Homeric Battlefield Resolution System.
  • Free Paper Minis from Arion Games.
  • Testament: Official d20 v3.5 Update - Part 1 by Scott Bennie, Christopher Heard and Spike Y Jones - Update your Testament game to the v3.5 rules of the d20 System with this official guide. Part two will appear in the next issue.
Come adventure in the lands of the ancient world today! NOW AVAILABLE from RPGnow!

Going Back to My Roots

January 23rd, 2008 No comments

Today I did something I haven’t really done in the four years since I began Highmoon Media Productions: I sent in a freelance submission to another company for consideration. Not just that, this weekend I have another deadline for another such project.

It feels good. I mean, I obviously will continue to develop for my own company, but it’s cool to go back to select freelancing gigs, especially because these are for games I really enjoy. We’ll see what happens with those.

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[Witch Hunter] Witch Hunter PBeM Started

January 18th, 2008 No comments

This past Tuesday, Jan 15, we officially started the Witch Hunter play-by-email game I’ll be running. My players are Mick Bradley (of The House of the Harping Monkey fame), Chris Engler (once of Carpe GM Podcast, now just another bald Canadian), Mark Gedak (another Canadian [not bald], my DM in the D&D PBeM, and co-host on The Digital Front Podcast), and Josh Hoade (my best friend whom, though we both live in Miami, I rarely get to play with). I was originally going to have only three players (Mark, Josh and Mick), but Chris saw a post I made about Witch Hunter (click on the Witch Hunter tag on this post and you’ll find it) and asked if he could play; he had the book already, had read it and was psyched, so I said sure.

Right now we’re starting character generation. All but Mick have sent in to the group their character’s stats (Mick has sent them in partially, he’ll redo this weekend) and in some cases the background information. Even before everyone had sent in their history, we already were faced with our first mini speed bump, as Chris’s character (the way he had envisioned playing him) would clash severely with at least two of the other characters. Chris offered to roll up a new character, but we exchanged a few emails on the subject, and agreed that the conflict inherent in the characters’ backstory was one we wanted to explore in-game. I personally asked Chris to be mindful that his character was supposed to be part of a team, but I was clear that I did not want him pulling blows. If the character(s) need to be retired later on for story reasons, rock on.

So hopefully by this weekend everyone will send in their stats and background, and then I’m going to take a page out of Spirit of the Century, and have them do a “shared novel” phase of character creation, the idea being that they are not being drawn together by chance and that a couple of them will have met, perhaps even gone on a mission against an agent of the Adversary together, before the start of the campaign. Once this is done, I’ll have them all choose Convictions, a new rule I am adding based on Burning Wheel’s Beliefs & Instincts (which I’ll flesh out and post to the Unofficial Witch Hunter Wiki).

Witch Hunter has me excited in a way I have not been since D&D 3rd edition came out, where I find myself jotting notes down for new rules bits (some of which I will be fleshing out this weekend for something I cannot yet talk about). We’re just doing character creation, and I’m already excited; can’t wait till we get into the meat of things.

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Changeling: Dreams of Miami – Session 1

January 7th, 2008 1 comment

Warning: This is very long. 

On Saturday night my wife and I sat down to finally begin our Changeling: The Lost chronicle, which I have called (in a fit of unoriginality) “Dreams of Miami.” The game has been a long time coming for various reasons (mainly my fault), but now it’s here and we’re ready to play.

I will make periodic session reports here, breaking them off with a [More] tag so that there is the public info and the part I want my wife to stay out of.  :-)
So here we go.

We began late, so we only played for about an hour at most, but we did manage to set up the setting and the situation. Dreams of Miami takes place in Miami Beach, namely the area known as Normandy Island and North Beach. Astute readers will realize this is the same area where we live; it makes it familiar and gives us handy points of reference.

Setup
It is January 2, 2008, as I like my White Wolf games set in the here and now.

My wife is playing Bella Greyflower, an Elemental Changeling of the Woodblood kith who came back from Arcadia about a year ago. She has been living in the Beach with a fellow Lost who came back with her, Mirabilis, a Fairest Dancer, and they both work at a cafe owned by a Wizened Oracle named Amara, who seems to have adopted the two young women as her wards. Bella has been slowly getting used to being back in the human world for the past year, and has even had some contact with her previous life, though that would be when she learned her children had grown to their late teens and that a Fetch was left in her place, playing mother to her son and daughter, and wife to a husband whom Bella last knew as an uninterested good-for-nothing. The only thing Bella has to care for is baby Finn, a boy perhaps 14 months old, that was the key to her escape from her Keeper.

Bella hears a lot of snippets of conversations waiting tables at the cafe, and she has heard two quite distinct rumors enough times to remember them above the din of constant chatter:

  1. Over the last six months or so, the reported sightings of Fae around Miami have increased dramatically. Not only have they become more frequent, but they have also become bolder: True Fae have been seen hunting changelings in the Hedge, and sometimes right outside of it, or on their way to a hunting party of sorts. So far five or six changelings have been reported as missing, likely taken back by the Fae.
  2. At some point after the new year, a ceremony is to be held somewhere in Little Haiti, something meant to establish some sort of Contract with the city itself in order to prevent the abduction of children by the Others.

Two weeks ago, in mid-December, a somewhat frequent patron of the cafe, a Haitian medicine man who calls himself Old Ti (a changeling without a doubt, though Bella has never seen beyond his Mask, seeing only an old Haitian man) came into the cafe, ordered  a coffee, and when Bella was waiting on him, casually mentioned having heard this rumor about the ceremony in Little Hait; casually, except for the fact he was looking Bella right in the eyes. He then paid, and left.

Two days ago, on Dec. 31, 2007, Bella’s son, Max, came into the cafe, ordered a can of Coke, and then left. Bella was standing not 10 feet away from him, and that has been the closest she has been to her son in an eternity. It was odd because he does not live in this area of the Beach.

Session 1
It is the second day of January, and after her regular day-to-day chores, Bella heads over to the cafe for her evening shift. Upon arriving she notices that there are a lot of customers tonight, both mundanes and changelings (about ten of the Lost, highly unsual). Amara’s Cafe is a sort of haven for the Courtless who know about it, and as such, it receives sporadic visits from representative of the courts, as it does tonight when, at around 7 pm, a burly Ogre proudly displaying a red sash across his wide chest, a symbol of the Court of Summer, enters the cafe. He asks Bella what’s going on tonight, what with so many changelings there? Bella merely shrugs him off, telling him the truth, that she doesn’t know what’s going on. While Bella gets him his coffee, the Ogre gets up and spouts a loud speech exhorting those Courtless present to consider joining the ruling Court of Summer, and to come to him with any questions.

As unhappy as Bella is over this event, Amara is even more, as she arrives just at the tail end of the speech. She asks Bella about the abnormal number of Lost at the cafe tonight, and after Bella says she doesn’t know, Amara makes a few calls and finds out. The upstart Spring Court (the so-called Vichy faction) is hosting a big party at one of their clubs down on South Beach, and they have invited virtually every Changeling in Miami, including members of the now-banished (and some say rightful) Spring Court. Mirabilis arrives at this moment and pulls Bella aside with a very intriguing piece of news: “I just saw you.”

While walking over to the cafe, Mirabilis crosses a woman who looks like Bella, at least what Bella looked like as a human, walking with her husband. Now that she mentions it, Bella does indeed feel her Fetch, not near, but somewhere around, which is strange because they do not live in this area of the Beach. Mirabilis asks Bella if, after closing time, she would like to go down to the Spring Court party, just to check it out. With Amara agreeing to watch over Finn, the two women agree to check out one of these legendary parties. “But we just check it out and get back, ok?” Bella tells Mirabilis. Sure.

And now for some behind-the-scenes…

Read more…

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