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Archive for April, 2008

Spirit of the Season PDF – Now Available

April 9th, 2008 No comments

Note: Though this isn’t a Highmoon Media Productions product, I did write for it, so I’m sharing the news and helping to promote it.


It’s the Most Wonderful Time Of The Year… For EVIL!The miserly villain Doctor Scrooge hides behind legal technicalities as he steals from the pockets of the impoverished… explorer-gone-mad Jacques Frost preys upon the peoples of the north with his resurrected prehistoric murder monsters… the immortal Baroness Blackheart quests for the Elixir of Life, threatening to destroy all foundations of happiness for mankind… meanwhile Antiochus the Defiler and his spectral Seleucid Squad attack anything sacred or holy…

… and it’s up to Nick Saint — Codename: Secret Santa! — his Reindeer Men, their Chanukah allies, and you to save the holidays from their vile clutches!

Spirit of the Season is a holiday treat from the minds of Evil Hat Productions and Atomic Sock Monkey Press. Featuring characters and new rules compatible with both Spirit of the Century and Truth & Justice, Spirit of the Season is your ticket to two-fisted holiday pulp adventure!

Inside you’ll find:

  • A bevy of ready-to-roll heroes for holiday-themed one-shots and beyond
  • Five dastardly villains you can harry your characters with no matter the time of year
  • How to create pulp-style characters using Truth & Justice
  • New rules material for Spirit of the Century including Mystic Spellcraft and Companions Reloaded
  • Two heaping handfuls of plot ideas for kicking off two-fisted holiday pulp

For those who downloaded the free version during Christmas season 2007, this upgraded version contains over 20 pages of new material, including the aforementioned Mystic Spellcraft rules—as well as Empathy-driven minion stunts for heroes!

Written by: Chad Underkoffler, Fred Hicks, Daniel M.  Perez
Art by: Christian N. St. Pierre

Now Available in PDF from RPGNow!
$4.99

Also available in print from Evil Hat Productions.

Domains of Adventure: The Havenmine Gauntlet (Systemless and d20) – Now Available

April 4th, 2008 No comments

Highmoon Media Productions is proud to present Domains of Adventure: The Havenmine Gauntlet.

Situated in a high butte near the bend of a river canyon, Havenmine, named for the predicted security of its lofty location, is anything but safe. A few years ago, when chasing a vein of garnets and other precious gemstones, a house of diligent small folk and a tribe of ambitious kobolds met in a most awkward of situations. After many battles, both the gnomes and kobolds began to fortify their halves of the mine, carving the stone to fit their guerrilla needs, the series of traps and chokepoints known as the Havenmine Gauntlet.

The Havenmine Gauntlet is a systemless 9-page ebook detailing a drop-in location for your fantasy game. It includes a general overview of the location, and area-by-area descriptions of the gauntlet, its challenges and traps.

If you would like The Havenmine Gauntlet with Rules Appendixes for open rules systems, click below:
Rules Appendix Options

Domains of Adventure is a series of systemless products showcasing interesting and unusual locations usable in a variety of games. By focusing on the narrative element instead of the rules mechanics, fans of a variety of rules systems can all enjoy the material and find use for it. To that effect, all Domains of Adventure releases feature additional support in the form of a Rules Appendix, featuring all the rules mechanics relevant to each main release, already translating the narrative elements into ready-to-use stats for a variety of open rules systems. Visit www.highmoonmedia.com/domainsofadventure for more info.

Now Available from RPGnow.com in Systemless and d20 versions!

The Digital Front Episode 10 – Mark Clover

April 4th, 2008 No comments

This episode is sponsored by RPGnow.com, the leading source of independent roleplaying games.

In The Digital Front - Episode 10 we chat with Mark Clover of Creative Mountain Games about gaming since the 70’s, being an occasional publisher and hyperlinking PDF products to the extreme. Daniel also offers some thoughts on a special promotion Evil Hat Productions ran at a mini-con bringing a PDF product to a brick-n-mortar store to drive pre-order sales of a product.

Please feel free to discuss this episode on our forums or call our voicemail line at 206-350-4441.

Links:

Download TDF - 10

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HMP on Wired Magazine Online

April 3rd, 2008 1 comment

Wired Magazine Online’s blog GeekDad features a post on the fourth issue of Kobold Quarterly, rightly praising it as the best issue of the magazine so far. After listing some of the content features, it then adds that if you subscribe to KQ before April 18, you get a free PDF of Havenmine Gauntlet, a mini-adventure written by Adam Daigle and produced by Highmoon Media Productions.

Eeep! That’s my company being mentioned, and linked to, in Wired.com!!!

GeekDad from Wired.com: Kobold Quarterly’s Fourth Issue Teems With Promise, Gnomes

I am giddy!

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A Matter of Belonging

April 2nd, 2008 3 comments

Originally posted to Master Mines.

Even though I rarely make an appereance here I keep up with the Master Mines feed, so I’m aware of how you’re all doing, and even more aware of how much I am not participating, either with posts or comments. This (and some other stuff) has led me to ponder why I have not been participating, why I haven’t really been working on the designs I said I would work on, which in turn led me to ponder about the type of designer that I am.

The truth is that I don’t know that I’m the kind of designer that would really have a place here at Master Mines, at least not most of the time, certainly not now. Why? Because as a general rule, I’m not the kind of designer setting out to create a whole game, whether original or patched/hacked from an existing ruleset. It’s not that I wouldn’t mind doing it, it’s just that it’s not my natural inclination. I am a system hacker: I love adding fidly bits to D&D/d20, creating quick scenarios, coming up with alternate rules for one subsystem. For example, I wouldn’t necessarily create 1st Quest as Judd Karlman did, but I would totally put together an article-type product with a whole bunch of new keys and secrets for The Shadow of Yesterday, or grab a bunch of keys and secrets and translate them to d20, whether as feats or as a whole new subsystem for story goals and rewards. That is the designer that I am.

Another example: recently, my attention has been grabbed by three big projects I have going. One is a d20 Modern/Spirit of the Century setting that I am contributing to/lead developing along with a freelancer, the second is the official True20 versions of the ancient world Mythic Vistas settings (Testament, Trojan War, Eternal Rome) for Green Ronin, and the third is the 4C system. My attention shifts between these three during the day, and some days I am totally all about one of them to the exclusion of the others for a short while (thus why I have freelancers working on two of the projects). Right now I am enjoying immensely playing around with the 4C System, the open emulator of the Marvel Super Heroes/FASERIP system; the system was released last year, everyone apparently forgot about it, and now my friend/co-developer Mark Gedak and I are making support for it and finding out there indeed is a market for it.

Now, there is obvious design work going on here all over the place. Story is being crafted and revised on all projects, and mechanics are being converted, created, brainstormed all the time. But these stages happen haphazardly, in the sense that while we work on one main part, things are thrown back and forth for later use. I could come here and talk to you about the issues of meshing Anime, Pulp and Horror in order to create a slightly campy/slightly action-packed/slightly horrific setting that can support all three aspects in varying levels of concentration, but not exclusively, because I might be working on that today, and tomorrow I might be writing about how to effectively model a system of Piety in True20, or laundry-listing a group of cool villains for the next 3000-word-max 4C product we put out.

It may be that one day I will be able to put aside everything else to focus on one game, but the thing is that more than a designer, I am a publisher and a developer. I enjoy the process of taking an idea and directing its evolution as a conductor directs an orchestra. I love designing my own stuff, but just as well I love taking a manuscript submitted and tightening it, fleshing it out, slimming it down, rounding it out to a level where I can say, “I would/can publish this.” I enjoy discussing an idea on Monday, having Mark work on it on Tuesday, getting a manuscript on Wednesday, editing/finalizing/laying it out on Thursday, and publishing it on Friday. Even more, I enjoy the idea that I could be of help to any and all of you to get your games in front of a bunch of people using the connections, deals and lessons I have learned after 4+ years of self-publishing.

Satisfaying as this all is, it leaves me with the same question: do I, then, belong in Master Mines, a place created to support fellow game designers during the process of creating a game? As a commenter, yeah, sure. But as one of the main members of the group? I don’t think so. Not because I don’t like it, or like being a part of it, but because I’m not doing what the site, what the group, was created to support.

I will one day get back to work on Grand Tour, and I will quite likely create that generational mechanic to plug it into the True20 Ancients line, but the truth is I don’t know when. Whenever I do I’ll be happy to share it with all of you, but I can’t promise that it will happen in a way that meshes with the rules of this group, mainly because my design is scattered and based in great part on what I find awesome at the moment and/or what I can get ready for publication to start making money for the next project.

So as of now I am withdrawing from Master Mines, hopefully to make space for someone who will make the most out of this fantastic group we have here. I won’t be a stranger, at all, and I am rooting for every single one of you and your games.

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Categories: Gaming, Writing Tags: , ,

I’m Going to GTS!

April 1st, 2008 2 comments

The GAMA Trade Show in Las Vegas is the main industry-only conference for the Hobby Gaming Industry. It’s four days of seminars and exhibits where manufacturers, distributors, retailers and freelancers can mingle and talk, present the new games for the year and make deals and plans for the future. I wanted to attend (actually, I’ve wanted to attend every year since I went for the first time in 1998, the infamous Miami GTS, but that’s another post) but I wasn’t going to be able to do so due to the financial problem incurred by my job situation from earlier in the year (see Scammed). Bummer, but oh well.

Until a couple of days ago. I won’t go into all the details, but the fact of the matter is that, due to the incredible generosity of someone (I won’t say who it is so as to not embarass them), I am going to GTS in a couple of weeks. I will be rooming with friend and fellow podcaster Dan Repperger of Fear the Boot and we’re both looking forward to an amazing show where we can get to meet and talk with fellow industry folks in a calm atmosphere geared precisely towards this, as opposed to the hectic summer shows, such as Origins or Gen Con.

For me this will be a bit tricky because GTS falls in the week of Pesach (Passover) so it means that I will have to take most of my own food and be incredibly careful while in Vegas so as to not break the Pesach laws; if regular Kosher is complicated and strict, Kosher for Pesach is ten times as much (or in gamer terms, regular Kosher is D&D, Kosher for Pesach is Hero System).

I’ve never been to Vegas, and to be honest, it has never called my attention as a destination. That said, I am curious to see the place, if only to say I have seen the city in the desert. I won’t be able to do the other two things I would have gone to Vegas for (Star Trek: The Experience and Cirque du Soleil’s O) so maybe, just maybe, there might be a return trip one day (or a future GTS).

So if you’re going to GTS, let me know so we can meet up and say hi. And many thanks to the person who made this possible; I am eternally grateful.

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