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	<title>Comments on: A Cover Is A Promise</title>
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	<link>http://www.dmperez.com/2009/03/29/a-cover-is-a-promise/</link>
	<description>DMPerez.com - The Domain of Daniel M.Perez</description>
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		<title>By: Daniel M. Perez</title>
		<link>http://www.dmperez.com/2009/03/29/a-cover-is-a-promise/comment-page-1/#comment-3537</link>
		<dc:creator>Daniel M. Perez</dc:creator>
		<pubDate>Mon, 30 Mar 2009 19:39:07 +0000</pubDate>
		<guid isPermaLink="false">http://dmperez.com/?p=1058#comment-3537</guid>
		<description>@Mick - It was the first thing that came to my mind when I saw where the thread was going.

By now it is slowly devolving into a meme with people posting alternate covers, which is a bummer because what I really found fascinating was reading how the game was different for a group based on the cover they gave it.</description>
		<content:encoded><![CDATA[<p>@Mick &#8211; It was the first thing that came to my mind when I saw where the thread was going.</p>
<p>By now it is slowly devolving into a meme with people posting alternate covers, which is a bummer because what I really found fascinating was reading how the game was different for a group based on the cover they gave it.</p>
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		<title>By: Mick Bradley</title>
		<link>http://www.dmperez.com/2009/03/29/a-cover-is-a-promise/comment-page-1/#comment-3536</link>
		<dc:creator>Mick Bradley</dc:creator>
		<pubDate>Mon, 30 Mar 2009 17:35:13 +0000</pubDate>
		<guid isPermaLink="false">http://dmperez.com/?p=1058#comment-3536</guid>
		<description>I think it&#039;s way cool you made an explicit connection between that SG thread and the convo Ryan and Daniel had in MP-23. I missed that until you connected the dots.</description>
		<content:encoded><![CDATA[<p>I think it&#8217;s way cool you made an explicit connection between that SG thread and the convo Ryan and Daniel had in MP-23. I missed that until you connected the dots.</p>
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		<title>By: Daniel M. Perez</title>
		<link>http://www.dmperez.com/2009/03/29/a-cover-is-a-promise/comment-page-1/#comment-3535</link>
		<dc:creator>Daniel M. Perez</dc:creator>
		<pubDate>Mon, 30 Mar 2009 03:24:59 +0000</pubDate>
		<guid isPermaLink="false">http://dmperez.com/?p=1058#comment-3535</guid>
		<description>@Ryan - You know, reading back my statement, that&#039;s actually what I meant to say, not the opposite. Fixing it. Thanks.</description>
		<content:encoded><![CDATA[<p>@Ryan &#8211; You know, reading back my statement, that&#8217;s actually what I meant to say, not the opposite. Fixing it. Thanks.</p>
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		<title>By: Ryan Macklin</title>
		<link>http://www.dmperez.com/2009/03/29/a-cover-is-a-promise/comment-page-1/#comment-3534</link>
		<dc:creator>Ryan Macklin</dc:creator>
		<pubDate>Mon, 30 Mar 2009 03:21:08 +0000</pubDate>
		<guid isPermaLink="false">http://dmperez.com/?p=1058#comment-3534</guid>
		<description>&lt;em&gt;It’s not that a game shouldn’t be able to deliver a variety of play experiences, but if the game consistently is delivering a particular kind of play experience which is not the one promised by the cover, then there is a problem with the original design that should be addressed.&lt;/em&gt;

Or the design is great, and the problem is with the cover.</description>
		<content:encoded><![CDATA[<p><em>It’s not that a game shouldn’t be able to deliver a variety of play experiences, but if the game consistently is delivering a particular kind of play experience which is not the one promised by the cover, then there is a problem with the original design that should be addressed.</em></p>
<p>Or the design is great, and the problem is with the cover.</p>
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		<title>By: Daniel Solis</title>
		<link>http://www.dmperez.com/2009/03/29/a-cover-is-a-promise/comment-page-1/#comment-3533</link>
		<dc:creator>Daniel Solis</dc:creator>
		<pubDate>Mon, 30 Mar 2009 03:15:31 +0000</pubDate>
		<guid isPermaLink="false">http://dmperez.com/?p=1058#comment-3533</guid>
		<description>Oooh. Thanks for linking to that thread. It&#039;s an interesting twist to the axiom. &quot;Our Experience Is This Cover&quot; or something to that effect. Huh!

It also now occurs to me that all art in a game book is, to some degree, a promise as well. I imagine they&#039;re more specific promises than the cover though.</description>
		<content:encoded><![CDATA[<p>Oooh. Thanks for linking to that thread. It&#8217;s an interesting twist to the axiom. &#8220;Our Experience Is This Cover&#8221; or something to that effect. Huh!</p>
<p>It also now occurs to me that all art in a game book is, to some degree, a promise as well. I imagine they&#8217;re more specific promises than the cover though.</p>
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		<title>By: Daniel M. Perez</title>
		<link>http://www.dmperez.com/2009/03/29/a-cover-is-a-promise/comment-page-1/#comment-3532</link>
		<dc:creator>Daniel M. Perez</dc:creator>
		<pubDate>Sun, 29 Mar 2009 23:49:20 +0000</pubDate>
		<guid isPermaLink="false">http://dmperez.com/?p=1058#comment-3532</guid>
		<description>That&#039;s always an issue when playing. I myself have fallen prey to it as GM at times, though I&#039;ve learned to save the game, so to speak, here and there.</description>
		<content:encoded><![CDATA[<p>That&#8217;s always an issue when playing. I myself have fallen prey to it as GM at times, though I&#8217;ve learned to save the game, so to speak, here and there.</p>
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		<title>By: Ravyn</title>
		<link>http://www.dmperez.com/2009/03/29/a-cover-is-a-promise/comment-page-1/#comment-3531</link>
		<dc:creator>Ravyn</dc:creator>
		<pubDate>Sun, 29 Mar 2009 23:26:49 +0000</pubDate>
		<guid isPermaLink="false">http://dmperez.com/?p=1058#comment-3531</guid>
		<description>Agreed.  The most annoyed I&#039;ve ever been with a game was when it was billed as one thing and ended up being another (I have an annoying tendency to get thrown into war stories when I create a noncombatant), or when it began as one theme but then dropped into another for the last half hour or so.</description>
		<content:encoded><![CDATA[<p>Agreed.  The most annoyed I&#8217;ve ever been with a game was when it was billed as one thing and ended up being another (I have an annoying tendency to get thrown into war stories when I create a noncombatant), or when it began as one theme but then dropped into another for the last half hour or so.</p>
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		<title>By: If they sold games based on the way we played them&#8230; &#124; Conjunction</title>
		<link>http://www.dmperez.com/2009/03/29/a-cover-is-a-promise/comment-page-1/#comment-3530</link>
		<dc:creator>If they sold games based on the way we played them&#8230; &#124; Conjunction</dc:creator>
		<pubDate>Sun, 29 Mar 2009 23:12:01 +0000</pubDate>
		<guid isPermaLink="false">http://dmperez.com/?p=1058#comment-3530</guid>
		<description>[...] Highmoon&#8217;s Ponderings   Share and [...]</description>
		<content:encoded><![CDATA[<p>[...] Highmoon&#8217;s Ponderings   Share and [...]</p>
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