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Travel Longings

June 17th, 2005 No comments

I went this morning to the Container Store in order to get some stuff for my father-in-law for Father’s Day. He’ll be taking a 1-week vacation to Santo Domingo for the July 4 week, and we figured we’d get him his own set of Eagle Creek packing cubes. Lucky for us, the store is having their annual Travel Sale, and the cubes came out a lot cheaper than I had anticipated.

While I was in the travel aisle, picking out which cubes to get him, it hit me, like a meteor hurling towards Earth: I want to travel again. I was filled by an overwhelming feeling of running out the store, speeding up to the airport (stopping by my wife’s job to pick her up first), and getting on the first plane to Europe I could find. Knowing that I can’t do that, my eyes watered for a moment, and I felt so chained.

My wife and I were talking yesterday that we were both filled with a strange and sudden desire to travel to Israel. It’s not something we can do at the drop of a pin, but we spent all the afternoon IM-ing back and forth about it. The travel bug’s in the air, and there’s nothing we can do about it.

Right now I gotta go home and get ready for Shabbat, but I am already counting the days until we can start planning our (possible and hopefully) next trip to Benelux next year. Until then, our photo albums from the Transfiguration Tour and the Rick Steves DVDs will have to do.

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Rick Steves’ Travel News: Killing the Messenger

June 17th, 2005 No comments

Rick Steves’ Travel News: Killing the Messenger
Rick Steves’ sent out this letter in relation to the upcoming vote on the House of Representatives that could very well end government funding for public broadcasting.


I cannot even begin to articulate how royally pissed off this makes me, so I won’t. Instead, I will contact whoever I need to contact to make sure my voice is heard. I urge everyone to do the same. An easy way to do it is through MoveOn.org’s online petition:
MoveOn.org: Save NPR and PBS.

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[HMP] Bardic Lore: The Villa of Mysteries Released

June 9th, 2005 No comments

Highmoon Media Productions presents Bardic Lore: The Villa of Mysteries.


We first crossed a fancy gate that marked the entrance to the estate. Tall, spear-like trees–cypresses, I was informed–created a natural fence around the vast property and stood as soldiers flanking the path that led up to the villa proper. As we got closer, pairs of statues of creatures I’d only heard of in the myths of the invaders replaced the cypresses: centaur, pegasus, medusa, and the god they called Bacchus in a central and prominent spot right in front of the entrance to the house. A dark-haired, olive-skinned woman, Mirella Valerianus, unmistakably the mistress of the estate awaited our carriage with a veritable army of servants. [...] Early the next morning we were escorted to our carriages by the lady Mirella, who extended personal, private invitations to the Ard Righ and myself to return at any moment to the villa, whether on an official function or not. As we pulled away, and I turned back to see the olive-skinned beauty waving us farewell, I thought I may just have to take her up on her offer.
–” From the journal of Amergin O Mil


Bardic Lore: The Villa of Mysteries details an Imperial-style villa for your d20 Fantasy game. Learn the history of the villa, its association to the cult of Bacchus, and the secrets it hides within its walls. Includes a history, a detailed tour of the villa, important NPCs, a new creature, a new spell and Lore/Knowledge information. Written by Daniel M. Perez.


Fully compatible with UKG Publishing’s The Villa of Mysterious Delights, a full-color 25mm printable map of the villa for use with your miniatures!


I am excited about this product. This is our first collaboration with another company, namely UKG Publishing, and I hope it is only the beginning. John Milner makes some bad-ass maps, and the one he did for the Villa was just astounding. I honestly don’t know if our cross-promotion will work out as well as we hope it will, but gamers everywhere should definitely get a kick and some use out of his Roman villa map.


This product, The Villa of Mysteries, has waited some 2 years, and gone through various incarnations, in order to see the light of day. The villa was originally conceived as an isolated location known as the Villa of Earthly Delights, set in the world of Arcanis, namely just outside the city of Savona. This was way back when the idea of releasing Arcanis-themed articles first came up during company meetings, and though it never came to fruition, the article was completed anyway, and filed for possible later use.


Fast forward to earlier this year when, during a long-overdue clean-up of My Documents folder, I came across my folder of possible Arcanis articles, about 8 total. By now I’d already started Highmoon, and given that it was going to be next to impossible to get permission from Paradigm Concepts to use the Arcanis PI, I decided to make it generic and release it myself. After all, that was the whole point of starting my own publishing company. I started the process of making the story generic, which was quite annoying since I had made the villa quite integrated with the Arcanis setting, and I didn’t want to necessarily rewrite 6 pages of history. So I gave it a go, made a first draft, and let it simmer for a while.


In the meantime, Bardic Lore turned from being a generic fantasy line to one portraying an implied campaign setting, name a mythic Celtic Ireland and British Isles (something that was unforseen, but quite welcomed). After the deal was made with UKG for them to do a map of the villa, I went back to it, and decided that I really did not need to make so many changes if I decided to make it part of Bardic Lore. Since the villa was set in Coryan, which is basically Arcanis’ fantasy Rome, I decided to set the villa outside Londinium, and thus expanded the reach of Bardic Lore’s implied setting and somewhat defined the time in which it is set (not that I am entirely sure of what that is, mind you; I wanna leave Bardic Lore grow as needs dictate). The second draft was easier to do; all I had to do now was remove the leftover PI elements, and Roman-ize it, which was quite easy to do. The result was the Villa of Mysteries, which I decided to name the same as the model in Pompeii.


I’m biased, but I think it is a nifty product. Even if you don’t use it as-is, or decide the whole Roman-like style and history are for you, the location itself is a staple of fantasy, and the descriptions, NPCs, and new rules are all world-neutral enought that there should be no problem dropping them into any game. Ultimately, I am proud of the product because I like it; if I saw this product for sale, I would buy it, and I hope others feel the same way. Perhaps it’s silly to get so involved with a short publication like this one, but each one of my original works, regardless of size, are one more notch I can put on my “Doing What I Love” belt.


I hope you like it.

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The Matisyahu Of Gaming

June 6th, 2005 No comments

I am determined to become the gaming world’s Matisyahu. If you don’t know who’s he, follow the link and come back.

Short version: Matisyahu is a hasidic Orthodox Jew who’s also a kick-ass reggae singer. What sets Matis apart is that his lyrics are all about his relationship to G-d and the Torah, and he makes no apologies about it. He sings from the heart, and whether on stage in a little venue, or at MTV, he’s the same Jew he always is, with his tzitzitiot hanging out and his beard and hat.

Now, I don’t mean that I’m gonna turn hasidic (not that there’s anything wrong with that), but that I am a Jew, a proud one, and I allow Torah to influence all I do, even my gaming writing. This is not about proselytizing, since Judaism doesn’t do, or condone, that, but allow the Torah I have learned to inform and influence what I develop, what I write, what I put out through my company. For the most part it’s actually quite subtle, and you wouldn’t even know it’s there. My first product, Liber Sodalitas: The Blind Path, presents a pseudo-oriental organization that most people would associate with “Kung Fu,” but at the core of the group’s philosophy is a Torah teaching, taken straight from the Shema (Numbers 15:39): Do not follow your [...] eyes, after which you stray.

That’s it. That wasn’t so bad, was it? It’s a simple statement that hides a wealth of teaching. In the case of Judaism, it refers to trusting G-d and His Torah for guidance, not your eyes, yet at its core all it’s telling us is to look beyond the obvious because the obvious can lead you astray. And from there I developed a gaming supplement! Not necesarily all of my original products have such a connection; most are simply imbued by the simple fact that I am imbued. By the same token, we do have some products coming out that feature Torah heavily into the mix, in a way that I’m sure will be enjoyable for gamers. You don’t have to hit people over the head (in fact, that’s counterproductive), but just allow yourself to be honest in your writing, and let whatever teaching can be included go on that journey.

When I say I want to be the Matisyahu of gaming, I mean that I want to be a proud Jew who is not afraid nor ashamed of who he is, what he is, and goes on working in the real world, letting Torah go wherever it wants to go, and more importantly, wherever I can take it. If Torah wants to go out in the world as a reggae song, then so be it, and if Torah wants to go out into the world as a roleplaying game about Nephilim, then by all means let’s do it.

By the way, that was a not-so-subtle hint. ;-)

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Star Wars: Revenge of the Sith

May 20th, 2005 No comments

I just went to see Episode III and WOW!


So it’s got plot holes the size of the Death Star, and most of the dialogue just plain sucks, but I was entertained and impressed by the film. Frankly, my version would be about 1 hour shorter, after you cut out all the unecessary stuff (like the introduction of yet another villain), but it was good. The 13-year old in me is fulfilled, and will probably force me to buy the prequels on DVD so he can watch the whole saga at home.

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New Computer!

May 18th, 2005 No comments

WOOHOO!!! Our new computer arrived today! (Actually, it arrived yesterday, and I had to go pick it up today, but let’s just leave that aside.)


It’s a Dell Inspiron 6000 with an Ultrabright Widescreen monitor that has me dancing joyously.


Perhaps now I’ll be able to catch up with some of my backed-up work for Highmoon!

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