Maintaining A Balance

August 19th, 2010 30 comments

Serious post/conversation following. You’ve been warned.

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“Um, Hi. My name is Daniel and I’m an Escapeoholic.”

Seriously, I am. Let me backtrack a bit.

During Gen Con, some stuff happened that made me face this fact face-against-the-wall-on. It’s not something I did not know, to whatever extent; it’s been a trait of mine for as long as I can remember. I am the kind of person that retreats into his own little, mental world and stays there for extended visits. I am an escapist, and my escape is my hobby (gaming).

Well, to call it a hobby right now would be a misnomer; I let it take over to the point where it began to dominate a huge chunk of my life, with all the repercussions that brings in regards to real-world dealings. I’ve tried to escape my escape at times in the past, but I end up slipping back into bad habits very easily.

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[Rebuilding Vampire] The First Playtest

August 18th, 2010 9 comments

This first playtest for the rough first draft of the vampire game was indeed played at Gen Con 2010. Let just state it up front, in case you want to move on to other things: it was a disaster; the kind of good disaster you want a playtest to be, but a disaster nonetheless. If that’s all you wanted to know, then you’re free to go do groceries or whatever else you had planned; if you want to read more, you are a masochist, but in that case, just go on.

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One Bad Egg’s One Eggcellent Bundle now available

August 13th, 2010 Comments off

What’s better than the fantastic products by One Bad Egg for your D&D 4th Edition game? Well, the very same products all bundled up into one group and sold at a discount!

Now available via RPGnow, it’s the One Bad Egg’s One Eggcellent Bundle, collecting all the OBE products for the sale price of $34.95.

Bonus: The bundle now also includes Galileo Games’ Hard Boiled Empires: Solara, a complete application of the Hard Boiled Cultures product ready for your 4e game!

RPGnow> One Bad Egg’s One Eggcellent Bundle

Power up your D&D game with One Bad Egg today.

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My Gen Con 2010 Review

August 12th, 2010 10 comments

As I write this it’s been a week since Gen Con Indy 2010 opened on Thursday, August 5. I’ve been back for a few days and have had time to process all that happened to me at the show, so here goes, my review of the best four days in gaming, 2010 edition.

The City

I don’t cease to be amazed at the reception 30,000 + gamers get in this midwestern city every year. And every year I see it grow. Banners welcoming Gen Con line the streets, and about 90% of the local businesses roll out some sort of welcome for the con, be it a simple window cling to full-on embracing of the magnificent nerdery with themed menus and drinks or Gen Con-specific specials. It shouldn’t be a surprise, really, when you consider that the estimated Gen Con economic windfall for Indianapolis this year was $27 million. Still, the welcome feels honest, which is rather nice.

The Con

I heard last year was a subdued one due to the bad economy, but boy, was that not the case in 2010! The entire downtown area was busy from Wednesday till Monday when I flew back, and the convention center itself was rarely, if ever, a calm place. There was palpable excitement in the hallways and hotels and on the street. And when those Exhibit Hall doors opened on Thursday, what everyone saw was a flurry of activity that contributed to record-breaking sales for pretty much every vendor I spoke to. The Gen Con LLC team continue to improve their craft of running this massive pop-up city and keep making the experience a great one for us attendees. A special thanks goes out to the Press Room team, because we of the gaming media can be a tetchy and annoying bunch and you always found a way to help us out (my only suggestion: please enforce that the Press Room is a quiet-zone; I was recording an audio interview there at one point and we had to shush down others that were there ourselves). Also thanks to Rio Grande Games for the free Wi-Fi in the convention center (I found it annoying that the coverage excluded the Exhibit Hall, though I understand it).

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Highmoon Games at GenCon

August 3rd, 2010 Comments off

In less than 24 hours I head to Indianapolis for that yearly gathering of awesome we call Gen Con. Though Highmoon Games will not “officially” be exhibiting anything, I (why, that would be me, Daniel M. Perez) will be there nonetheless, which means that Highmoon Games is there as well.

I’ll be working with Rogue Games for the duration of the con; you can find us at booth #1539. Drop by, say hi, and check out the great games the Rogues have for you, like Colonial Gothic, Thousand Suns and Shadow, Sword & Spell – Basic.

Aside from that, I will be wandering the hall and enjoying myself to no end. Oh yes, and running games. I’m running two games in particular that are of interest to fans of Highmoon Games:

  • ICONS Superpowered Roleplaying – I’m doing a short and fun scenario for Adamant Entertainment’s superhero game, ICONS, Friday 8/6 from 3-6 PM, in which the villainous RULES LAWYER must be stopped before he erases all games from existence. Who can help? Enter THE CONVENTIONEERS! I still have player slots available for this game; if you are interested, see this post and leave a comment.

    Check out the cover:

  • I’m also doing a playtest of the vampire roleplaying game I have been working on, working title: When The Fall… This one will be Saturday night.

These are both projects that will eventually see release through Highmoon Games, so keep an eye out.

Catch you at Gen Con!

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[Rebuilding Vampire] The Gen Con Playtest Character Sheet

August 3rd, 2010 No comments

As I prepare to leave for Gen Con, I whipped up a simple character sheet to use for the playtest of When The Fall…

When the Fall... - Gen Con Playtest Sheet

It’s incredibly bare bones right now, containing only the stats I have outlined here in previous posts. The main statistic is the Humanity/Beast scale, front and center. To the left are the Blessings of Humanity, where a player writes his Joys and Sorrows; to the right are the Curses of the Beast, where the vampiric powers are recorded. At the bottom is Willpower, grounding everything in reality.

The spaces at the bottom are for recording Consequences taken during conflicts, and I may have other uses for them if I can organize my thoughts in time before the game (guess what I’ll be doing during my flight to Indianapolis).

I’m going with a dice mechanic of a total dice pool of 10, with players choosing how many dice they commit to any action up to that number, with minimum Humanity/Beast dice based on the trait they are using, whether a Joy/Sorrow or a Vampiric Power. Target number will start at 7 and be adjusted during gameplay as needed, with 2 successes needed for any Easy task.

I haven’t written yet about Feeding, but very quickly, I’ll be using that as a scene option that a player can call for. After framing the scene and roleplaying the action, dice are rolled: if successful, Willpower is entirely refreshed if the vampire kills the victim (which triggers a Humanity check), 2 points are refreshed if the victim is left alive (which triggers a Frenzy check as the Beast does not like to be denied). These checks are rolled with the character’s Humanity or Beast dice respectively, and they need to score more successes than they have current Willpower points to not succumb to the Beast.

I’m both excited and nervous to run this game on Saturday night. I’ll be sure to write about the experience after I return from the convention.

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