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Posts Tagged ‘d20’

Shakespeare, Future Tech, Celtic Myth and OGL Systems

August 15th, 2005 3 comments

Our friends Josh & Chris came to visit tonight with their almost two-year old girl, Alexis, and we had a nice dinner to the loud screams of a toddler watching her (current) favorite movie, The Lion King. It’s been years since I saw the movie, and it was actually cool to see it again. One thing my wife pointed out, and which I kick myself in the head for having failed to see before (me with the Shakespearean studies specialization), is that Lion King is a retelling of Hamlet, without the crazy Ophelia and but complete with Rosencrantz and Guildenstern. It made me like the movie a little more, I have to say.

Speaking of Shakespeare, there’s another gaming idea I have in my head that I have to, one day, find the time to put to paper. Though there was already an attempt to bring Shakespeare to d20 by LPJ Designs (and with all due respect to LPJ), I don’t think it was the best d20 expression of the Bard, not by a long shot. The releases were way too much Cliff’s Notes, not enough gaming material. That said, and to be fair, I did enjoy them, even if I still have two more to get (Othello and Romeo & Juliet). I have a distinct idea of how to bring Shakespeare to d20, and perhaps one day I will have a chance to do so (this is also one of those projects that I would not be adverse to sharing with a like-minded, and qualified, partner).

In the gaming arena, lately I have had two major interests in mind. The first has been Future material, especially all the cool mecha stuff that has been released in the last couple of weeks by Ronin Arts and LPJ. I also just picked up The Game Mechanic’s Future Player’s Companion, which looks very cool so far. This is all because I am currently finishing putting together my own Future line, DaVinci Labs, which I hope will be ready to launch by the first week of September or so. I’m actually very excited about this line, though I’m noticing that currently there is no setting that can take full advantage of my line, along with the material above. BDV’s Dawning Star setting has the capability of fitting pretty much anything sci-fi into it somewhere, but it’s not the same as having a setting built to take full advantage of a section of rules. LPJ has announced they have a setting in the works called Polymecha (which I think is a weak name for a setting) written by Dawning Star’s writer Lee Hammock (who did a great job with Dawning Star), so I guess we’ll see what comes down the line.

My other current gaming interest is Celtic Myth, and that’s because I’ve had a couple of ideas for new Bardic Lore releases. Well, that and I’ve been thinking if it’s time to start working on the actual Bardic Lore setting once and for all. Although there are two Celtic themed books in the d20 market, namely Slaine and Celtic Age, I don’t think either catches Celtic Myth well. Celtic Age is more historical, and is very good as a reference, though the game material could improve a lot. Slaine, though it evokes very nicely the heroic and magical nature of the sagas, is at the end of the day someone else’s setting based roughly on Celtic Myth. I would like the Bardic Lore setting to be more historically-based than Slaine, though less academic than Celtic Age, with a good mixture of historicity and myth, erring on the side of myth and legend (this is one of my personal dichotomies–I love historical gaming, but can’t leave the magic behind, though that’s a topic for another post). Again, I have a pretty good idea of what I’d like the Bardic Lore setting to be, and a fairly good laundry list of features I’d like to incorporate.

Which leads me to the one big dilemma I face, which OGL system to use? The current Bardic Lore releases are done in default d20, mainly because they are stand-alone and I want them to be as usable by the greatest amount of people as possible, but I’m not 100% convinced that straight-up d20 would be the best choice for my Celtic setting. d20 brings a lot of baggage with it that may not fit very well with a Celtic setting, and may require way more fixing than is worth doing (for example, fixing the druid and bard classes, toning down the magic power and selection, adjusting creatures to account for the adjusted power levels, etc.). My current train of thought is to create a new system out of tidbits of other OGL systems, but I feel that would be counterproductive to the setting, commercially speaking (and as a setting, its already starting with a huge commercial disadvantage), since in effect I’m forcing people to adopt a new OGL system, which many (myself included) are just not inclined or willing to do. The other option is to adapt one of the newer, simpler OGL adaptations of d20 to the setting, adding new rules modules as needed, though leaving it, in essence, something still recognizable as an established rules set. I’m thinking here mainly of True20 or the new system in Iron Heroes (and as a quick aside, my first instinct was to write Iron Lore, a sign that Malhavoc should have just left the original name since they had already managed to successfully implant the brand into the public’s mind).

Leaving trademark issues aside, True20 is simple and elegant enough to handle just what I need; its combat is simple, tough and deadly if need be, the magic is potent but not overpowered nor overabundant, and the character creation options allow for great customization of numerous archetypes of history and myth without much fuss. What’s more, it supports easy modification via rules modules that can be easily inserted without messing up the greater whole. Iron Heroes has various elements that call my attention, elements I think would mesh great with Celtic myth and all the legendary feats of combat told in the stories, elements that I am pretty sure can be ported over to True20 with little problem to create a more vicious combat-based game that still retains the simplicity of True20′s engine.

Did I just convince myself of the solution?

If I do go this way, eventually I’ll have to deal with trademark issues, especially since this is not the setting we are submitting to the True20 Setting Search, so that may mean either applying for a license (with associated costs) or releasing it by itself and let word of mouth take care of publicizing the compatibility. I’ll cross that bridge when I get to it.

Now, if I can only get these editing projects I have piled up out the door…

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Reviews Galore!

August 4th, 2005 2 comments

There have been a number of reviews for HMP products recently, so we’ve compiled them below for ease of viewing. Enjoy!

As always, we’d like to exhort our customers to review our products and give us some feedback, so we can improve. You can leave reviews/feedback at each of the online stores, or at ENWorld.org/Reviews. Be sure to email us and let us know if you do a review.

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[HMP Press] From Stone to Steel Released on PDF

July 28th, 2005 No comments

FROM STONE TO STEEL RELEASED ON PDF
Massive encyclopedia of weapons and armors for d20 gains new life in electronic edition.


July 28, 2005 – Miami Beach, FL: From Stone to Steel, MonkeyGod Enterprises’ 350+ page encyclopedia of weaponry and armor, has been released in an electronic edition by Highmoon Media Productions. The book, which was originally released in 2003 in a deluxe hardcover edition, chronicles the development of weapons and armor from the stone age, all the way to the Renaissance, with an eye towards cultures all across the globe.


Though From Stone to Steel is still available in print, it has become hard to find, and fans have been clamoring for an electronic version for years now. Through the former MonkeyGod Enterprises’ partnership with Highmoon Media Productions, this wish is now a reality. The PDF edition of From Stone to Steel is 352 pages long, and is fully bookmarked for ease of use. “From the moment we partnered with MonkeyGod, this has been the book we have been wanting to release on PDF,” said Highmoon Media Productions’ owner, Daniel M. Perez “It is just such a massive resource for d20 players, and will appeal to anyone interested in the history and development of weapons and armors through the ages. Simply a magnificent book.”


From Stone to Steel can be purchased today from DriveThruRPG.com, e23, and RPGNow.com.


Product Details:
From the dawn of history, mankind has made war. In every age and civilization, people have developed tools of warfare. From the remotest primitive tribe to the greatest empire, every culture has created weapons for hunting, protection, conflict, and defenses against the same. The record of history measures their successes and failures. No campaign world could ever hope to be as varied and diverse as our own. Despite fantastic races and locations, every fantasy world recycles themes mirrored in our own histories, myths, and culture. But many cultures go unnoticed or un-examined in role playing games. Many games become limited by our narrow views of what fantasy is, and can be. No longer.


‘From Stone to Steel’ is a book of weaponry and armor, but it is also an examination of history and cultures. From age to age, every culture has approached similar ends and concepts with its own unique perspective. ‘From Stone to Steel’ is not a simple list of items, but an explanation of their use, their cultural significance, even their drawbacks. Besides weapons and armor, ‘From Stone to Steel’ contains new feats, new subskills, new prestige classes, and new mechanics. Through each chapter, topics like tactics, special materials, training, and culture are discussed, so that they can be understood and placed in any campaign world. And though these items are based in history, suggestions are made for their inclusion in fantasy world. You’ll even find items of myth, fantastic construction materials, new spells to augment weapons and armor, even inclusion of fantasy racial items (based, where possible, on myth or legend).


From stone-age primitives to the height of the Renaissance, history is in your hands. From ‘Stone to Steel’ – Never look at d20 gaming the same way again!


Written by: Aaron Stimson
Cover by: Allan Pollack
Artwork by: Jim Branch, Fred Rawles
Pages: 352, Fully Bookmarked.


What People Are Saying:
Not merely a catalog from which PCs can shop, From Stone to Steel presents the cultural, social, and psychological backgrounds from whence the weapons came. Illustrations and detailed descriptions help understand the equipment and its use. Tactics and the art of warfare as waged by different civilizations allow the GM and players the opportunity to truly customize the world and/or characters. [...] This would very likely be the last book about arms and armor youÂ’d ever need to buy.
– Mortality.net


From Stone to Steel does an excellent job in its coverage. [...] For weapons and armor, it’s superior to WotC’s Equipment Guide, Mongoose’s Ultimate Equipment Guide, Fast Forward Games’ Encyclopedia of Weaponry and Bastion Press’ Arms & Armor.
– Joe G. Kushner, ENWorld.org


Amazing piece of work. It’s not really a d20 supplement at heart, it’s someone’s history book about ancient arms and armor, with some stats added in.
– M. Jason Parent, Owner – E.N. Publishing


*~*~*~*~*~*~*~*~*~*


For more information, please contact Highmoon Media Productions at info@highmoonmedia.com or visit our website at http://www.highmoonmedia.com/

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[HMP] MonkeyGod Presents: Black Ice Well Released

July 21st, 2005 No comments

Buried deep beneath the earth, beyond the haunted and malign forest known as the Wormwood, lies Black Ice Well. Once a temple devoted to the Sajaith demon clan, the Well is now a cold and haunted tomb, rumored to be replete with mutant brood and undead horrors. But the greatest terror of the Well is not what guards it, but what they are protecting — the cremated remains of Shae Mora, the dreaded and legendary vampire dragon who once terrorized an entire Empire.


Now, the secret of what transformed the Well to its current state is about to be revealed. Sammael Mezias Craven, a dark wizard of vast power and endless ambition, has uncovered an artifact that will allow him to take control of Shae Mora’s liquid remains, the Blood Ice, which legend states still holds potent remains of her vast power. If he is not stopped, Craven’s actions will bring terror and destruction to the surrounding lands, and perhaps the world at large. Only a band of the most stalwart and capable heroes stand a chance of preventing this from happening, and to do so they will be forced to travel to the edge of madness. And beyond…


Black Ice Well is a d20 fantasy adventure for 13th- or 14th-level characters.


Written by: Steve Montano
Cover by: William O’Connor
Artwork by: William O’Connor
Fully Bookmarked


Black Ice Well is available from DriveThruRPG.com and RPGnow.com.

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[HMP] Bardic Lore: The Villa of Mysteries Released

June 9th, 2005 No comments

Highmoon Media Productions presents Bardic Lore: The Villa of Mysteries.


We first crossed a fancy gate that marked the entrance to the estate. Tall, spear-like trees–cypresses, I was informed–created a natural fence around the vast property and stood as soldiers flanking the path that led up to the villa proper. As we got closer, pairs of statues of creatures I’d only heard of in the myths of the invaders replaced the cypresses: centaur, pegasus, medusa, and the god they called Bacchus in a central and prominent spot right in front of the entrance to the house. A dark-haired, olive-skinned woman, Mirella Valerianus, unmistakably the mistress of the estate awaited our carriage with a veritable army of servants. [...] Early the next morning we were escorted to our carriages by the lady Mirella, who extended personal, private invitations to the Ard Righ and myself to return at any moment to the villa, whether on an official function or not. As we pulled away, and I turned back to see the olive-skinned beauty waving us farewell, I thought I may just have to take her up on her offer.
–” From the journal of Amergin O Mil


Bardic Lore: The Villa of Mysteries details an Imperial-style villa for your d20 Fantasy game. Learn the history of the villa, its association to the cult of Bacchus, and the secrets it hides within its walls. Includes a history, a detailed tour of the villa, important NPCs, a new creature, a new spell and Lore/Knowledge information. Written by Daniel M. Perez.


Fully compatible with UKG Publishing’s The Villa of Mysterious Delights, a full-color 25mm printable map of the villa for use with your miniatures!


I am excited about this product. This is our first collaboration with another company, namely UKG Publishing, and I hope it is only the beginning. John Milner makes some bad-ass maps, and the one he did for the Villa was just astounding. I honestly don’t know if our cross-promotion will work out as well as we hope it will, but gamers everywhere should definitely get a kick and some use out of his Roman villa map.


This product, The Villa of Mysteries, has waited some 2 years, and gone through various incarnations, in order to see the light of day. The villa was originally conceived as an isolated location known as the Villa of Earthly Delights, set in the world of Arcanis, namely just outside the city of Savona. This was way back when the idea of releasing Arcanis-themed articles first came up during company meetings, and though it never came to fruition, the article was completed anyway, and filed for possible later use.


Fast forward to earlier this year when, during a long-overdue clean-up of My Documents folder, I came across my folder of possible Arcanis articles, about 8 total. By now I’d already started Highmoon, and given that it was going to be next to impossible to get permission from Paradigm Concepts to use the Arcanis PI, I decided to make it generic and release it myself. After all, that was the whole point of starting my own publishing company. I started the process of making the story generic, which was quite annoying since I had made the villa quite integrated with the Arcanis setting, and I didn’t want to necessarily rewrite 6 pages of history. So I gave it a go, made a first draft, and let it simmer for a while.


In the meantime, Bardic Lore turned from being a generic fantasy line to one portraying an implied campaign setting, name a mythic Celtic Ireland and British Isles (something that was unforseen, but quite welcomed). After the deal was made with UKG for them to do a map of the villa, I went back to it, and decided that I really did not need to make so many changes if I decided to make it part of Bardic Lore. Since the villa was set in Coryan, which is basically Arcanis’ fantasy Rome, I decided to set the villa outside Londinium, and thus expanded the reach of Bardic Lore’s implied setting and somewhat defined the time in which it is set (not that I am entirely sure of what that is, mind you; I wanna leave Bardic Lore grow as needs dictate). The second draft was easier to do; all I had to do now was remove the leftover PI elements, and Roman-ize it, which was quite easy to do. The result was the Villa of Mysteries, which I decided to name the same as the model in Pompeii.


I’m biased, but I think it is a nifty product. Even if you don’t use it as-is, or decide the whole Roman-like style and history are for you, the location itself is a staple of fantasy, and the descriptions, NPCs, and new rules are all world-neutral enought that there should be no problem dropping them into any game. Ultimately, I am proud of the product because I like it; if I saw this product for sale, I would buy it, and I hope others feel the same way. Perhaps it’s silly to get so involved with a short publication like this one, but each one of my original works, regardless of size, are one more notch I can put on my “Doing What I Love” belt.


I hope you like it.

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Highmoon Media Releases Bardic Lore: The Fachan

November 17th, 2004 No comments

Highmoon Media Productions releases its third product, Bardic Lore: The Fachan, at RPGNow.com.

I turned around, intent on facing my enemy and instead I faced my nightmares. In front of me stood a creature fully a head taller than I, its single, bloodshot eye staring at me with all the hatred in the world. It had a broad and muscled body with a single arm jutting from the center of its chest, and a single, powerful leg, propelling it forth towards me. I can honestly say I hope to never run into a fachan ever again.
— From the journal of Amergin Ó Míl

Bardic Lore: The Fachan is a 8-page PDF (7 pages of content plus OGL) detailing a new creature for your d20 Fantasy game from the pages of Celtic myth, the fachan. Included are stats for this fearsome creature, info on the fachan as a character race, the fachan paragon class, a fully-stated NPC to threaten your players, and Lore/Knowledge check information. Written by Daniel M. Perez, artwork by Kelso Kaiser.

Bardic Lore chronicles the travels of the great bard Amergin Ó Míl as he wanders around the land, learning about the mundane, exotic and magical, recording it in his journal for posterity. Each Bardic Lore release is an entry from Amergin’s journal, with accompanying d20 Fantasy stats and descriptions.

Look for further releases in the Bardic Lore and Liber Sodalitas lines from HMP.

Also available from Highmoon Media Productions:

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