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Posts Tagged ‘D&D’

4e is Here

August 3rd, 2008 Daniel M. Perez No comments

On Friday I got my box from Buy.com containing the D&D 4th Edition Core Books Set and I’ve bee reading through the Player’s Handbook over the weekend. Some of my preconceptions have been corrected, but I still reserve judgement for when I’ve read them all.

I have to say I really hate that lackluster (really, the completely unexistent) marketing campaign that went into 4e. I really wanted to like this game, honestly; I like D&D, and I wanted to be excited about the new edition and whatever improvements it brought. But Wizards didn’t sell me on it, and the bits and pieces being released over blog posts, forum posts, news and cryptic articles were just not enough, and in fact damaged the whole game in my mind.

What I’m seeing so far is a very tight game focused on tactical combat (yes, I know there are other parts to it, but at page 101, all I’m seeing are tons of combat powers). It even looks kind of exciting at parts. We’ll see once I get to skills and feats how the general focus fares.

Will this game be D&D for me? At this point, no, I don’t think so, but it can still be a cool game. I actually hope it is, for what I paid for it.

I can tell you that I have already seen a few things that I will definitely change/expand:

  • Dragonborn will not be mammals. This was a stupid concesion, in my opinion. In my book and world, dragonborn are warm-blooded, egg laying reptiles. The females will be differentiated by a having a more lithe build than the males, and they will certainly not have breasts.
  • Halflings receive a +2 History racial skill bonus. By default they get +2 Acrobatics and +2 Thievery, which matches the (1e-3e) pre-conceived notion of halflings as sneaky bastards, but then the background goes into how halflings are nomads and collect stories and how they are so awesome at being able to know bits of lore and legend about pretty much anything they encounter. So where’s the mechanical reinforcement for that? Shoddy design work. In my book and world, they get the skill bonus to History over Thievery.
  • Warlocks will get more pact choices. I like the Fey, Infernal and Star pacts in the book, but I want more out of the box. I’m going to check if there are some fan-designed pacts I can add to my notes, and if not, I’ll design a couple more.

I already have an idea for a character, but I’ll post it once it’s done.

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D&D 4e GSL

June 19th, 2008 Daniel M. Perez No comments

I’m super busy getting ready for my trip to Seattle, so I won’t be doing a long post about this. Short version: the GSL sucks and I don’t see Highmoon Media using it to produce D&D 4e-compatible products in the near future. The license is horribly restricting in what I can and cannot do, reference, or develop, but the dealbrakers are the clauses dealing with OGL conversions (6.1, 6.2), with beyond-termination limitation of my GSL-released products (6.1), and the draconian sections dealing with litigation and damages (10), especially the one where you waive your right to a jury trial for any legal proceeding dealing with the GSL (19).

There’s more stuff that annoys me about it (like the fact that the license seems to put a clamp on anything I develop for 4e/GSL to be used solely for that or not at all), but it will have to wait for me to break that down further.

Honestly, I feel they should just have closed the whole game. I know some folks with use this GSL to release products, but in general, it feels like a forced participation in the idea of Open Gaming, and only in the most bitter of ways.

Wizards of the Coast continues to become a company that I more and more do not want to support with my dollars.

I miss very much the Wizards of the Coast of the Peter Adkinson years, but that’s a different post.

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No D&D 4e For Me (For Now)

June 16th, 2008 Daniel M. Perez 2 comments

Last week was one of those where I literally only got to sit at my computer for like 10 minutes, period. I had my mom and two nephews visiting here all week, which was great, but severely affected my comp time, in addition to the Jewish holiday of Shavuot, which meant two days of no electronics at all. So this all amounts to a crapload of backed-up emails, including a series of them from Amazon.com, telling me that the credit card I had given for my D&D 4e Gift Box pre-order was expired (Doh!) and that if I didn’t give a new one, my order would be cancelled. It was. So not only did I not get the box set on release day as is normal for Amazon.com pre-orders (due to stock issues), the great price I had locked in via the pre-order has also gone away, and while the regular price they offer is still a good one compared to regular retail, it bothers me having to give them that extra money. So I’ll be going with Buy.com, which has it at just two more dollars than I had thought I would pay at Amazon.com. I do have to wait for the restock from Wizards, so for now no 4e for me. Which is just fine, as I’ll be traveling this Friday so my thoughts are all about Seattle, not 4e.

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The Two Roads of D&D

March 18th, 2008 Daniel M. Perez 1 comment

Paizo Publishing announced today the release of their new Pathfinder RPG, based on the d20 3.5 SRD. They have just released the Alpha Playtest PSD for free, and intend to release a free PDF/$24.95 print Beta Playtest in August 2008, with a final hardcover product for Gen Con 2009.

Let it be known that this day is the day whence the road of D&D officially split in twain.

With this announcement, Paizo has flicked a giant finger at WotC (”Basing the Pathfinder RPG on 3.5 also allows Paizo more control over our destiny than simply following along with the latest edition and the newest licensing changes.” -Erik Mona) and provided the rallying point for all the 3,5 fans out there who are simply not interested in D&D 4th Edition.

I just downloaded the file and will look through it. I obviously want to know about 3rd party support, but I’m sure it will come up soon enough without me having to ask.

All in all, excellent news, and a fitting continuation to the “interesting” way 2008 has been developing so far.

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[WttE] West to the Empire PBeM Report

November 7th, 2007 Daniel M. Perez No comments

Order of the Red GriffonEver since I posted that I was going to start playing in a D&D/d20 Play by eMail campaign called West to the Empire I have not said anything else on the subject. It has been mostly due to real life stuff and my attention drifting to other things, but fret not, I have been playing and it has been awesome.

This is my first time playing pre-gen characters–Squire Fisner, in my case–and while, indeed, at first I had absolutely no attachment to the character, little by little that faceless pre-packaged set of stats has become MY character, Squire Argus Fisner, of the noble Fisner family of Argalis, novice in the Order of the Red Griffon, and now heir to the honor and legacy of his falled mentor, Sir Galwaith. I very much look forward to playing Argus a lot more.

Mark, our DM, has been doing a bang up job running this play by email game. The main problem is the lag time between actions, and at one point or another we all have been either waiting or causing the wait; it happens, it’s part and parcel of the format, you deal with it. One thing Mark has been doing that I am incredibly glad for is that, as a DM, he treats this as a narrative, so even though the technical part is a bunch of statement declarations and dice rolls being emailed back and forth, Mark takes the time to, every Action, weave all our disparate orders and rolls and whatnot into a narrative block of description that incorporates all the ambiance of our environment.

So, to summarize, it’s been awesome, and now we are heading back into the dungeon to begin the final act, and track down this minotaur that has been terrorizing the forest and villages nearby, and enslaving a tribe of kobolds to do its bidding.

You can check out the West to the Empire website Mark put together for our mutual benefit.

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Tentative Plans for a 4th Edition World

September 11th, 2007 Daniel M. Perez No comments
Though at the moment it is still too early to really know what our plans at Highmoon Media Productions will be once the D&D 4th Edition SRD is released, we can tell you a couple of things that have more or less been decided upon already. Barring any unforseen circumstances, HMP will continue to support d20 SRD-based products via the OGL (and maybe a possible new d20 System License). We like d20–in fact, we like it a lot–and look forward to tinkering around with this new iteration of the d20 rules. Whether we will convert all our current products to 4e is what remains to be seen, however. The Liber Sodalitas line will most likely see a conversion to the new rules, as will Targum Magazine and the Terra Mythica line. Bardic Lore is on hiatus at the moment, and it is unknown when that will end, if at all (4e or not). The DaVinci Labs line is going on hiatus at the moment, awaiting either news of a new Modern SRD release, or the release of the Modern 2.0 rules being developed by Charles Rice of RPG Objects, whichever comes first and/or rocks the most. We do, however, have a couple of d20 Modern-based products, and a new system-independent product line from Bret Boyd, coming soon. The MonkeyGod adventures will, with almost complete certainty, not be converted to the new rules system; they simply would take too much work and time. So unless we have an overwhelming response to this announcement, these will remain as 3.0/3.5 adventures (we are, however, open to fan-made conversions, if there is enough interest), though we have no intention of taking them off the market. The biggest announcement we have to make at this moment is that we have discussed the possibility of (and received agreeable feedback on) publishing a 4e version of From Stone to Steel, MonkeyGod’s encyclopedia of weapons and armors throughout the ages. Beyond the interest in doing an update to that fantastic book, nothing has been decided as we set about finding the layout files, rearranging some things, and preparing for when the rules are released and we can begin the process of conversion. We’ll look at printing and distribution a bit further down the line. If you want to see this project happen, please be sure to let us know via a comment on the blog post, the forums or by email/contact form. As new plans are solidifed, we’ll let you all know what’s going on with HMP as 4e approaches.

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