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Posts Tagged ‘D&D’

Tentative Plans for a 4th Edition World

September 11th, 2007 No comments
Though at the moment it is still too early to really know what our plans at Highmoon Media Productions will be once the D&D 4th Edition SRD is released, we can tell you a couple of things that have more or less been decided upon already. Barring any unforseen circumstances, HMP will continue to support d20 SRD-based products via the OGL (and maybe a possible new d20 System License). We like d20–in fact, we like it a lot–and look forward to tinkering around with this new iteration of the d20 rules. Whether we will convert all our current products to 4e is what remains to be seen, however. The Liber Sodalitas line will most likely see a conversion to the new rules, as will Targum Magazine and the Terra Mythica line. Bardic Lore is on hiatus at the moment, and it is unknown when that will end, if at all (4e or not). The DaVinci Labs line is going on hiatus at the moment, awaiting either news of a new Modern SRD release, or the release of the Modern 2.0 rules being developed by Charles Rice of RPG Objects, whichever comes first and/or rocks the most. We do, however, have a couple of d20 Modern-based products, and a new system-independent product line from Bret Boyd, coming soon. The MonkeyGod adventures will, with almost complete certainty, not be converted to the new rules system; they simply would take too much work and time. So unless we have an overwhelming response to this announcement, these will remain as 3.0/3.5 adventures (we are, however, open to fan-made conversions, if there is enough interest), though we have no intention of taking them off the market. The biggest announcement we have to make at this moment is that we have discussed the possibility of (and received agreeable feedback on) publishing a 4e version of From Stone to Steel, MonkeyGod’s encyclopedia of weapons and armors throughout the ages. Beyond the interest in doing an update to that fantastic book, nothing has been decided as we set about finding the layout files, rearranging some things, and preparing for when the rules are released and we can begin the process of conversion. We’ll look at printing and distribution a bit further down the line. If you want to see this project happen, please be sure to let us know via a comment on the blog post, the forums or by email/contact form. As new plans are solidifed, we’ll let you all know what’s going on with HMP as 4e approaches.

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Finally Getting to Game: Victorian Age Vampire and D&D PBeM

May 25th, 2007 2 comments

After a loooong time in the works, after a lot of interruptions and other projects getting in the way, after I got off my lazy butt and put the finishing touches on what I was missing, my wife and I are finally ready to start our Victorian Age Vampire chronicle in about a week or so. We’d start this weekend, but we’ll be out of town on a mini-break, though I plan to use the driving time to talk about the game and her character, as I try to get as much info possible to weave the story around that of her PC.

This will be a New World of Darkness game as far as system, using the Victorian Age Vampire book as thematic source material, but for the most part I am looking forward to creating a semi-new mythology for our game; as I told my wife, you might meet a vampire that calls itself a member of the “Ventrue,” but you simply cannot assume you know what “Ventrue” is or means based on your player knowledge. I’ll go into the reasons more in depth later on. I’ve actually set up a tag for “Victorian Age Vampire” so it’s easy to follow the development and the game play.

Fortune of fortunes, I am now also playing in a D&D play-by-email campaign built around Goodman GamesDungeon Crawl Classics (DCC) adventures. The campaign, West to the Empire, one of the suggested Adventure Paths in DCC #35 assembled from various of the DCC modules, is being run by the excellent and tidy Mark Gedak (who has done a lot of HMP work both for and with me), and aside from myself, there are two other players, a fella named Kurt and David Jarvis (of Reality Deviant Publications, my collaborator on the DaVinci Labs line for HMP). I am playing a 0-level aristocrat named Squire Fisner, a pregen that came with the first adventure, DCC #35A Halls of the Minotaur (part of DCC #35 Gazetteer of the Known Realms). I’ve already customized this pregen a little by giving him the name Argus and a bit of a backstory which I hope to expand as we play. Though I’ll admit play-by-email is not necessarily the optimal way to play for me, I’m just happy to be in a game, and Mark is organized and detailed enough that I feel good about the whole enterprise and about the opportunity to actually do a bit of roleplay via text. I’ve also created a tag for “D&D PBeM” to track thoughts and play reports from this game.

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Expedition to Castle Ravenloft

November 2nd, 2006 No comments

Expedition to Castle RavenloftWizards of the Coast just released a new, updated version of the classic and venerable D&D adventure, Ravenloft. The new version is called Expedition to Castle Ravenloft and, unlike the old 64-page adventure, the new one is a 224-page hardcover extravaganza that even has me drooling.

I played the first Ravenloft adventure back in the early 90′s, though we actually never finished it. Shortly thereafter, the Ravenloft: Realms of Terror campaign setting came out and my friends and I got it immediately. Though we would only bust it out occassionaly, it was very much loved by all of us and we have fond memories of running away from Stradh only to come face to face with Lord Soth and truly crap our pants.

I really don’t buy many Wizards of the Coast products these days, but I am getting Expedition to Castle Ravenloft. Aside from the nostalgia factor, the adventure looks very cool, and like something that you could run as a one-shot or drop into a campaign pretty easily. Heck, the adventure is large enough to be its own mini-campaign! Given these days I am in the mood for Gothic horror, since I’m (still) planning a Victorian Age: Vampire game to play with my wife (yes, sweetie, we will be playing this), I am intrigued by the fact the adventure comes with notes to be played using d20 Modern and set in modern times.

All in all, good stuff. Plus, check out this map of Castle Ravenloft. It looks awesome!


Catle Ravenloft

Probably the first time I have seen a castle in a non-historical fantasy game product that actually looks like it could have existed in real life. I’m psyched!
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D&D 4th Edition Wish List

May 26th, 2006 No comments

Berin Kinsman, at UncleBear.com, has posted a Wish List of stuff he’d like to see on a possible (or rather, upcoming and innevitable) 4th edition of Dungeons & Dragons. I think his list is excellent and right on the money on the kind of changes I’d like to see to the game, too, and we’ve been commenting back and forth about it. Go take a look and add your thoughts as well. Even if WotC/Hasbro (see what Berin has to say about this) doesn’t use these suggestions, they might influence a better version of an OGL d20-derivative core system (and for the record, I think True20 comes pretty close already).

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Can We Even Call That A “Mini?”

February 16th, 2006 No comments

From Figures.com and the New York Toy Fair, check out the full spread of D&D Miniatures size categories, as well as a sneak-peek at the Colossal ($75) Red Dragon.

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652 Prestige Classes?!

November 6th, 2005 No comments

Wizards posted a Prestige Class Index on their site today, covering only official D&D sources.

There are 652 Prestige Classes! Not quite, though, since there are 64 (more or less) classes repeated, so it’s more like around 590 official prestige classes. That’s a lot of PrCs! Funny thing is, as I look through the list, there’s a lot of PrCs that I don’t think should bear the name. D&D would be wise to introduce the concept of Advanced Classes, as found in d20 Modern. A PrC should not be something like the Tempest, which basically just turns you into a mobile food processor with two blades, but rather more like the Red Wizard of Thay, Disciple of [Insert Demon Lord Name Here], or Aglarondan Griffonrider, classes tied to prestigious organizations/situations that are demanding but rewarding in both mechanics and roleplaying aspects.

That’s what I set out to do when I create/modify a PrC, and that’s the reason why a product like Liber Sodalitas: The Blind Path is not just the Unsighted PrC, but rather a whole package of context for the class. I realize a lot of people just use the class by itself, which is why I named that one something rather generic, but it really is very tied to the context I gave it. With Liber Sodalitas: Scions of the Holy Triad I went all out with the concept, to the point where taking the PrC away from the context I gave it actually punishes the class and the character that takes it. It may hurt sales a little (Blind Path sells twice as much as Scions), but as a writer and publisher I need to take a stance. I believe the long-term effects will be much better for me.

Now, what I would really like to see, is that same PrC Index but with as many 3rd-party publisher sources added as possible. Now THAT would be a crapload of classes!

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