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Finally Getting to Game: Victorian Age Vampire and D&D PBeM
After a loooong time in the works, after a lot of interruptions and other projects getting in the way, after I got off my lazy butt and put the finishing touches on what I was missing, my wife and I are finally ready to start our Victorian Age Vampire chronicle in about a week or so. We’d start this weekend, but we’ll be out of town on a mini-break, though I plan to use the driving time to talk about the game and her character, as I try to get as much info possible to weave the story around that of her PC.
This will be a New World of Darkness game as far as system, using the Victorian Age Vampire book as thematic source material, but for the most part I am looking forward to creating a semi-new mythology for our game; as I told my wife, you might meet a vampire that calls itself a member of the “Ventrue,” but you simply cannot assume you know what “Ventrue” is or means based on your player knowledge. I’ll go into the reasons more in depth later on. I’ve actually set up a tag for “Victorian Age Vampire” so it’s easy to follow the development and the game play.


Expedition to Castle Ravenloft
Wizards of the Coast just released a new, updated version of the classic and venerable D&D adventure, Ravenloft. The new version is called Expedition to Castle Ravenloft and, unlike the old 64-page adventure, the new one is a 224-page hardcover extravaganza that even has me drooling.
I played the first Ravenloft adventure back in the early 90′s, though we actually never finished it. Shortly thereafter, the Ravenloft: Realms of Terror campaign setting came out and my friends and I got it immediately. Though we would only bust it out occassionaly, it was very much loved by all of us and we have fond memories of running away from Stradh only to come face to face with Lord Soth and truly crap our pants.
I really don’t buy many Wizards of the Coast products these days, but I am getting Expedition to Castle Ravenloft. Aside from the nostalgia factor, the adventure looks very cool, and like something that you could run as a one-shot or drop into a campaign pretty easily. Heck, the adventure is large enough to be its own mini-campaign! Given these days I am in the mood for Gothic horror, since I’m (still) planning a Victorian Age: Vampire game to play with my wife (yes, sweetie, we will be playing this), I am intrigued by the fact the adventure comes with notes to be played using d20 Modern and set in modern times.
All in all, good stuff. Plus, check out this map of Castle Ravenloft. It looks awesome!

Probably the first time I have seen a castle in a non-historical fantasy game product that actually looks like it could have existed in real life. I’m psyched!
D&D 4th Edition Wish List
Berin Kinsman, at UncleBear.com, has posted a Wish List of stuff he’d like to see on a possible (or rather, upcoming and innevitable) 4th edition of Dungeons & Dragons. I think his list is excellent and right on the money on the kind of changes I’d like to see to the game, too, and we’ve been commenting back and forth about it. Go take a look and add your thoughts as well. Even if WotC/Hasbro (see what Berin has to say about this) doesn’t use these suggestions, they might influence a better version of an OGL d20-derivative core system (and for the record, I think True20 comes pretty close already).
Can We Even Call That A “Mini?”
From Figures.com and the New York Toy Fair, check out the full spread of D&D Miniatures size categories, as well as a sneak-peek at the Colossal ($75) Red Dragon.

652 Prestige Classes?!
Wizards posted a Prestige Class Index on their site today, covering only official D&D sources.
There are 652 Prestige Classes! Not quite, though, since there are 64 (more or less) classes repeated, so it’s more like around 590 official prestige classes. That’s a lot of PrCs! Funny thing is, as I look through the list, there’s a lot of PrCs that I don’t think should bear the name. D&D would be wise to introduce the concept of Advanced Classes, as found in d20 Modern. A PrC should not be something like the Tempest, which basically just turns you into a mobile food processor with two blades, but rather more like the Red Wizard of Thay, Disciple of [Insert Demon Lord Name Here], or Aglarondan Griffonrider, classes tied to prestigious organizations/situations that are demanding but rewarding in both mechanics and roleplaying aspects.
That’s what I set out to do when I create/modify a PrC, and that’s the reason why a product like Liber Sodalitas: The Blind Path is not just the Unsighted PrC, but rather a whole package of context for the class. I realize a lot of people just use the class by itself, which is why I named that one something rather generic, but it really is very tied to the context I gave it. With Liber Sodalitas: Scions of the Holy Triad I went all out with the concept, to the point where taking the PrC away from the context I gave it actually punishes the class and the character that takes it. It may hurt sales a little (Blind Path sells twice as much as Scions), but as a writer and publisher I need to take a stance. I believe the long-term effects will be much better for me.
Now, what I would really like to see, is that same PrC Index but with as many 3rd-party publisher sources added as possible. Now THAT would be a crapload of classes!



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