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Posts Tagged ‘HMP’

Domains of Adventure: The New Experiment at HMP

November 2nd, 2007 No comments

Inspired by Fred Hicks‘ many posts on the behind-the-scenes of running Evil Hat Productions, I’m gonna be taking a shot at “thinking out loud” about Highmoon Media Productions, at least from time to time. Starting now. 

Earlier this year, Bret Boyd queried me on an idea for a new series of products. These would be interesting, and sometimes quirky, locations in a world-neutral format and usable for a variety of games. I liked the idea so I told him to send me a small number of location blurbs, just to get a better grasp of what he had in mind, and what he sent totally sold me. When it came time to settle on the format of the series, we instinctively went with d20 because that’s just what we both do most. At some point, one of us mentioned the idea of going systemless, just having the products be all narrative (fluff, if you will) and letting the GM provide the stats. The reason was that, even though this conversation was taking place early this year, the scent of D&D 4th Edition could be felt in the air, even if we didn’t know what the smell was for sure. Green Ronin had already announced that their new Freeport book would be systemless with optional rules companions sold separately, admittedly in order to safeguard against a new edition announcement, and this gave us both a confirmation that the idea had merit and was worth pursuing.

Fast forward to yesterday, Nov. 1st (through no fault of Bret, for he sent all his work in months ago): the Domains of Adventure series from HMP launches with the first release, The Museum of Infamous Heroism. The main ebook release is 100% narrative elements, a series of descriptions of the location inside and out, with no stats whatsoever. In addition, we released the Rules Appendix – d20 for the Museum, which includes an area-by-area rundown of relevant stats for d20 wherever the main release alluded to a possible game mechanic (for example, adding stats for the building, describing a magical item, and the stats for the main NPC). My desire and hope is that we will be able to put out Rules Appendix for other open rules systems for each release in the series, thus widening the appeal of the product. Recently, Adamant Entertainment also launched Star System, a systemless series to support space opera-type sci-fi games, citing very much the same reasoning for the decision (though they aren’t doing rules companions of any kind, last I checked).

I’m no stranger to risky products; my “flagship” line is Targum Magazine, a periodical targetting the ancient world and supporting three campaign settings by Green Ronin, probably the epitome of a niche-within-a-niche product. I also envisioned and commissioned DaVinci Labs, a d20 Modern/Future series that was supposed to be grand and vast, and has barely done well enough to warrant the prep time that was put into it, let alone the production time, money and effort. This is all fine and dandy to me, because these are products I would have liked to buy myself, which is why I went for them and continue to support them. Domains of Adventure falls in the same category: it is a risky product, but one I would have liked to see as a consumer. Domains, however, is the biggest experiment we have done so far, and has both the potential to be the most labor-intensive one, though the most successful line we do as well.

I mean, let’s be honest here, if it fails, all we’re out is a few hours of work; there has been just a minor financial investment in the product (for the map), so it’s not like I’ll be out on the street. It’s all about the idea, though. I’m really hoping that it takes off, that customers see the benefit of a systemless product that they can adapt to their own needs, and that, to boot, comes with free rules addendum that they can use if they are using a particular system (which is why d20 will always be the default and always be available immediately upon release of a new product in the line). I’m also hoping that I can get people involved and have a fan do a Rules Appendix for a rules system I do not have yet available, like RuneQuest or True20 (even though I can’t use the trademarked brand), or even some of the indie systems, like The Shadow of Yesterday‘s Solar System (fully available for free online) or FATE (though this is a bit harder since although there is a FATE 3.0 SRD taken from Spirit of the Century, there is no FATE 3.0 Core System yet to standarize how to use FATE in a fantasy setting, though it is coming). I’m a bit realistic (pessimistic?) and I know this level of fan involvement is unlikely, at the very best, though once can always find that one person who is really passionate and wants to help (very much like I found Mark Gedak).

So, here’s hoping that Domains of Adventure does well enough to warrant more releases in the series. I really would like to see that happen, not only as the publisher, but also as a fan. I hope to see fans embracing the concept and sending in Rules Appendixes for their favorite systems, including some of the indie ones, so that we can foster cross-pollination and unity.

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4 Years of Highmoon Media Productions

October 12th, 2007 No comments
Four years ago, on Oct. 12, 2003, Highmoon Media Productions entered the gaming scene, dedicated to publishing quality supplements for the world’s most popular fantasy roleplaying game using the d20 System. Over the years we expanded our product lines, began supporting Modern games, found a unique niche to fill with our Ancient World products, and even ventured into other media fields by starting two successful podcasts. It’s been a great 4 years, and it’s only going to get better from here on. To celebrate our 4th anniversary, we have placed our entire catalog on sale — 40% off! — at RPGnow.com and DriveThruRPG.com. We have also placed our very first product, Liber Sodalitas: The Blind Path, absolutely free! These offers will last until Monday, Oct. 15, 2007. In addition, over the day, we will be scattering free download codes for a number of our products over at various online hangouts of HMP, such as the HMP Website, the HMP News mailing list, the HMP forums, the HMP MySpace profile and the HMP Facebook group. The codes will not be the same in each place, so be sure to check everywhere! To redeem a code, click on the product link provided, add it to your cart and enter the code when you are ready to checkout - that’s it! Be warned, each code will only work once, so it’s first-come, first served. Each code is valid until Monday, Oct. 15, 2007. Good luck getting the swag. Thank you very much to all the customers who have supported us, especially to those that have become fans and friends, and to all the publishers who have helped us, in whatever way, to become the company we are today. Now, let’s the party started with a couple free download codes!

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Tentative Plans for a 4th Edition World

September 11th, 2007 No comments
Though at the moment it is still too early to really know what our plans at Highmoon Media Productions will be once the D&D 4th Edition SRD is released, we can tell you a couple of things that have more or less been decided upon already. Barring any unforseen circumstances, HMP will continue to support d20 SRD-based products via the OGL (and maybe a possible new d20 System License). We like d20–in fact, we like it a lot–and look forward to tinkering around with this new iteration of the d20 rules. Whether we will convert all our current products to 4e is what remains to be seen, however. The Liber Sodalitas line will most likely see a conversion to the new rules, as will Targum Magazine and the Terra Mythica line. Bardic Lore is on hiatus at the moment, and it is unknown when that will end, if at all (4e or not). The DaVinci Labs line is going on hiatus at the moment, awaiting either news of a new Modern SRD release, or the release of the Modern 2.0 rules being developed by Charles Rice of RPG Objects, whichever comes first and/or rocks the most. We do, however, have a couple of d20 Modern-based products, and a new system-independent product line from Bret Boyd, coming soon. The MonkeyGod adventures will, with almost complete certainty, not be converted to the new rules system; they simply would take too much work and time. So unless we have an overwhelming response to this announcement, these will remain as 3.0/3.5 adventures (we are, however, open to fan-made conversions, if there is enough interest), though we have no intention of taking them off the market. The biggest announcement we have to make at this moment is that we have discussed the possibility of (and received agreeable feedback on) publishing a 4e version of From Stone to Steel, MonkeyGod’s encyclopedia of weapons and armors throughout the ages. Beyond the interest in doing an update to that fantastic book, nothing has been decided as we set about finding the layout files, rearranging some things, and preparing for when the rules are released and we can begin the process of conversion. We’ll look at printing and distribution a bit further down the line. If you want to see this project happen, please be sure to let us know via a comment on the blog post, the forums or by email/contact form. As new plans are solidifed, we’ll let you all know what’s going on with HMP as 4e approaches.

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[HMP] Targum Magazine #3 Now Available

June 27th, 2007 No comments

Highmoon Media Productions, in association with Green Ronin Publishing, presents Targum Magazine – Issue 03.

Welcome to the third issue of Targum Magazine, the magazine in support of Eternal Rome: Roleplaying in the Age of Gods and Emperors, Trojan War: Roleplaying in the Age of Homeric Adventure, Testament: Roleplaying in the Biblical Era and all Ancient World campaign settings. In this issue you will find the following articles:

  • Ostraca: Lost Tribes by Spike Y Jones – Spike explores the Lost Tribes of Israel in great detail (14,000 words worth of detail, to be precise).
  • Bless Me, For I Have Sinned by Allon Mureinik – Exploring sin and redemption as themes in your games.
  • The Passover by Scott G. Carter – Using this pivotal holiday in your Testament games.
  • Era Spotlight: The Battle of Thermopylae by Eric Hansen – A mini-gazetteer for roleplaying alongside King Leonidas and his 300 Spartans; usable with Trojan War and with standard d20 rules.
  • Free Paper Minis from Arion Games.

Come adventure in the lands of the ancient world today!

NOW AVAILABLE from RPGnow!
And remember there is a 4-issue subscription available as well.

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[HMP] DaVinci Labs, Volume One: UDR-4 Arrowhead

September 13th, 2006 No comments

Highmoon Media Productions, in association with Reality Deviants Publications, is proud to present the first in our new line of d20 Modern/Future support, DaVinci Labs.

DaVinci Labs is a research and development facility specializing in mechanized systems, ranging from civilian solutions to military contracts. Simplicity of design and innovative concepts are our driving force, applying these ideals to everything we produce, be it cyber-organ replacements, nanotechnology, zero-G construction systems, mecha units and systems, or orbital and sub-orbital ships.
DaVinci Labs, A Renaissance in Mechanization. (TM)

UDR-4 Arrowhead

DaVinci Labs, Volume One focuses on the UDR-4 Arrowhead mecha, providing a history of the mecha, 2 variants of the design, new weapons and equipment and suggestions for using the mecha in your own campaign as well as in the popular Dawning Star campaign setting by Blue Devil Games.

, Volume One focuses on the mecha, providing a history of the mecha, 2 variants of the design, new weapons and equipment and suggestions for using the mecha in your own campaign as well as in the popular campaign setting by .This PDF comes with a screen version and a RTF file for your convenience.

Written by: Joshua Hoade
Mecha Artwork by: Adam Dickstein
Dawning Star is a trademark of Blue Devil Games, used with permission.

RDPDVL001 – $3.95
Buy it today from RPGnow.com.


This is the product that almost never happened, seriously. The whole idea to start Highmoon Media Productions was due to me coming up with this series about 2 1/2 years ago. Since then, I have been trying to get it going, and for various reasons, I could never do it. I was almost resigned to have it be the product series that would break my heart (and part of my wallet, as over time I had paid for a number of pieces of mecha art to use), until David Jarvis came along.Reality Deviants had been putting out a series of single mecha PDFs called OGL Mecha that I thought were pretty cool. On a complete whim, one of those “why not” moments, I emailed David to see if he would be interested in collaborating on a modification of his OGL Mecha series, morphing it into the brand I had already been at work to get off the ground. I explained to him my idea of DaVinci Labs, what I wanted to accomplish with it, and the plan I had for our collaboration. I honestly expected to be told that it was neat, but no, thank you. To my surprise, David loved the idea, and wanted in. 

With the help of our mutual friend/freelancer/uber-helper Mark Gedak, David took the raw materials I gave him for this first issue and expanded them with excellent new material that further developed the concept of DaVinci Labs, and ended up with this awesome product. Thanks to David Jarvis and Mark Gedak, DaVinci Labs is now a reality, and my heart’s happy as hell.

We are already at work on further releases, so keep an eye out for more innovation from DaVinci Labs, A Renaissance in Mechanization. (TM)

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[HMP] MonkeyGod Presents: The Maze of Screaming Silence now available

April 25th, 2006 No comments

The Maze of Screaming Silence

Highmoon Media Productions and MonkeyGod Enterprises present The Maze of Screaming Silence. Now for sale at RPGnow.com and ENGS.

Highmoon Media Productions and MonkeyGod Enterprises present . Now for sale at and .High up in the mountains called the Wall of the World, where the air grows scarce and the dome of the sky draws close, one may find the cruel and mysterious Empire of Yagga Kong. The Yagga Kong rule a vast domain of gorges, crags, deep hidden valleys and desolate plateaus. It is said that they worship death and keep the bodies of their ancestors in their homes with them. They know many horrible secrets, use diabolical machines and fiendishly potent sorceries. No one really knows why they are so cruel. Perhaps the thin air and cold has driven them mad or perhaps it is the crazed Worm-Gods they revere.The “City of the Damned” (it has no real name) sprawls at the feet of the Yagga-Kong’s most remote outpost, the so-called Last Redoubt. The City has no real economy. It produces nothing and lives like a parasite on the skin of the Last Redoubt. For hundreds of years the Yagga Kong have offered a handsome reward to anyone who can enter the Labyrinth and emerge again alive. Every generation or so, someone lives to claim it. The Yagga Kong’s motives for doing this are unclear-apart from cruel whimsy. Perhaps the Thing in the Labyrinth might get hungry if they didn’t supply it with victims and the contest is the cheapest way of providing it with the sustenance and entertainment it craves.

Can you brave the Maze of Screaming Silence? Then come walk the crooked streets of the City of the Damned.

The Maze of Screaming Silence is a d20 Adventure and City Sourcebook for 3rd to 4th Level Characters. Written by: James Thomson; Cover and Artwork by: William O’Connor; Pages: 110, Fully Bookmarked.

WARNING: This book is intended for Mature Audiences only, due to its graphic violent content. Readers’ discretion is advised.

Now for sale at RPGnow.com and ENGS.


Our first Mature title. Should we celebrate?
Please heed the warning, though. When James Thomson wrote this for MonkeyGod in 2002, there was a small bru-ha-ha over whether it should be published or not due to its ultra-graphic depiction of evil in the realm of the Yagga-Kong. In the end it was published, obviously, and it was a good seller, a trend I expect will continue on PDF. To get an idea of what to expect, take a look at one of the reviews available at ENWorld. Enjoy!
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