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Posts Tagged ‘Review’

A Visit to the Morikami Museum & Japanese Gardens

June 7th, 2010 Daniel M. Perez 4 comments

My wife has been learning the Japanese language on her own for a while, which means an appreciation of Japanese culture has seeped into our household beyond pop-culture mainstays like anime, manga, sushi and ninjas! Part of understanding a language is understanding the culture that uses it, that shaped it, and we’ve both been enriched by what we’ve learned. For some time now we’ve known we have a couple of locations with a Japanese connection we could visit in our general vicinity, and last Sunday we were finally able to make it to the largest of them, the Morikami Museum & Japanese Gardens in Delray Beach.

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An Evening With Imogen Heap

June 3rd, 2010 Daniel M. Perez No comments

I knew of Imogen Heap; her name is uncommon enough that once you hear it, it tends to stick in your memory. I knew of her from the song “Let Go,” featured years ago in the soundtrack to Garden State (though it took some time before I learned that strange voice belonged to a woman!). Beyond that I had heard a couple songs here are there, especially on Pandora, where her music would sometimes come up as part of some of my playlists. So I knew of Imogen Heap, but I didn’t really know Imogen Heap. Until last night.

It was my wife’s idea to go see her in concert at The Fillmore in Miami Beach; tickets were cheap, general admission and given her non-top-40-radio status, the attendance would probably be manageable. Sure! And then it snuck up on me. Yesterday I played her latest album, which you can stream from her website, but that was it. I was going in cold, ready to soak up the new music.

There were three short opening acts: Euphoria, a trio of high-school kids from Boca Raton who won a contest held by Imogen; Geese, a violin/strings duo who are also part of Imogen’s band; and Ben Christophers, a guy and his guitar, also part of Imogen’s band. They each played 3 songs (Ben did 4) and were each good. The kids from Boca were very good for this being their first show (and what a show!); Geese was weird (in a good way), using computers, loops and effects to create soundscapes; and Ben was fine with his guitar, especially on a very trip-hoppy number that actually got the audience listening. About half an hour after these three acts were done, Imogen took the stage.

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[Review] Revere: Revolution in Silver

April 26th, 2010 Daniel M. Perez No comments

Revere: Revolution in Silver Revere: Revolution in Silver by Ed Lavallee

My rating: 4 of 5 stars

Having never seen the original 4-issue miniseries, I am glad Archaia Studios put out this deluxe collection because Revere: Revolution in Silver is a tale that demands to be read by all. The simple premise — Paul Revere fights off Werewolves during the early days of the American Revolution — grabs you by the throat; it’s amazing more tales like this, combining the early history of our nation and the supernatural, have not been done (and those that want more like this, should immediately go and buy Colonial Gothic: Rulebook). The tale has a nice pace, the writing is superb and the art both unique in style and evocative of the era and tone. The only flaw I find is that it is only the beginning of the tale and we are left with a very nail-biting cliffhanger! I want more!

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[Review] 40 Years of Gen Con (And More Thoughts on RPG History Books)

April 12th, 2010 Daniel M. Perez No comments

I wrote the following review at Goodreads, but I have more to say after it.

40 Years of Gen Con 40 Years of Gen Con by Robin D. Laws
My rating: 4 of 5 stars

Hard to believe that Gen Con has been around for 40+ years. Heck, hard to believe that roleplaying games have been around for almost that long! And right there, in the space where believing these statements are, amazingly, true, is where 40 Years of Gen Con lives.

Robin Laws had his work cut out for him in setting out to put together this book. Made up of a pastiche of chronological interview quotes from a vast array of people associated with Gen Con throughout its history, the book gives you a transcribed oral history of this most central gathering of the Hobby Gaming Industry. From its days as a tiny gathering at chez Gygax, to its move to current and gigantic home in Indianapolis, you can follow the wonderful and weird history of the convention, and in many ways of the industry as well.

If I have one qualm about the book is that, personally I would have preferred an actual written-out narrative of the history instead of the put-it-together-yourself approach of the various interview segments. A thousand kudos to Robin Laws for having the patience and the archeological skills to assemble a narrative out of all those interviews, though; that alone should win him some sort of prize.

Our hobby, our industry, has officially entered its second generation of life, and we’ve already begun to lose some of the pioneers. I continue to be amazed that there has been no effort to create a biography of the hobby/industry up to now, though 40 Years of Gen Con is a fantastic proxy that deserves to be in every gamer’s library.

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It is very strange to me that after over four decades of hobby gaming, from historical miniatures to the latest games debuting at Gen Con, this is the one history book about/on our hobby/industry available. Surely I cannot be the only one who sees value in there being a written history of the development of the industry, the development of the types of games, and even of some of the games themselves.

40 Years of Gen Con, beyond any flaws it may have, is a brilliant artifact because of the gathering of otherwise hard to find/lost information about that one (very defining) aspect of our hobby.

In 2014 we will see the 40th anniversary of Dungeons & Dragons (and my own, but we’re not talking about me now). Will we see a book on the history of this pivotal game? I hope so. I so hope so. But more than just a D&D book, I want to see a book (many books?) on the history of our hobby.  We deserve to have our history chronicled, and no one but us will do it.

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[Review] New Gods of Mankind

We got this product for review on The Digital Front some time back, but unfortunately Mark’s time has been taken up by real life stuff, so it ended up lingering in the electronic closet of gaming books. I had taken a look at it a couple of times since getting the download, and when Richard Leon (of Dark Skull Studios, the publisher) emailed me if I had had a chance to look it over, I took the opportunity to give it one more look and write up some feedback for him, which I now share with you.

Overall I think they have a very intriguing game in New Gods of Mankind. The premise is that you play a new deity as it begins to make its mark on the world and gather followers to create a cult, and thus power. At first I thought that this was along the lines of Godsend Agenda or Scion, but the fact that you actually get to play an actual deity at a period of time when such a paradigm makes sense (the game is set in this world’s early bronze age, when the elder races are still strong, but humanity is starting to become a major force in the world’s dynamics – in short, the perfect time for the titutlar new gods of manking to be making their power plays in order to raise their protected race, and themselves, up in influence and power) is a lot more compeling. I have a soft spot for ancient/bronze age settings, so they hooked me here, and the world they have described seems very appealing, very Hyborea-like, with all the cool pulp fantasy elements that entails. I think, actually, it’s one of the books strongest points.

Playing a deity is not something that calls too me as a gamer, I do have to admit, but I must say that the character creation chapter could very well stand alone as the centerpiece of a great supplement on the creation of deities for a homebrewed campaign. It covers all the right elements to leave you with a well-rounded, complex deity to drop into your world; no cookie-cutter gods here, I assure you. Dark Skull would do well to grab this chapter out and make the supplement I suggest, because it would be of great use to a wide variety of gamers, and would help expose others to their game.

To up the cool factor once more, the book includes a chapter on playing New Gods of Mankind as a board game, effectively giving you two games in one. At $9.95 for the PDF, I think this is a great buy, even if only for the setting and deity creation material in case you’re not looking for another game.

Fans of Scion and Godsend Agenda would do well to take a look at New Gods of Mankind. You’re already familiar with playing a character at this level of power, and hey, why not play an actual deity instead of an avatar?

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Quick entry

February 7th, 2003 Daniel M. Perez No comments

Currently Reading: Farewell Espana: The World of the Sephardim Remembered

Quick entry:
My wife and I are finally settled in the new apt, though my office still looks like a disaster area. At least the computer is up. Good thing, too, cause I felt so disconnected!

Gotta go out and get stuff for Shabbat. More in the days to follow.

Concerning the book I am reading: Excellent! Most people think that Jews are all Chasidics who wear black suits and hats and leave their sideburns really long. Wrong! Though smaller in number today, the greatest group of Jews in the middle ages (up to 1492, when they were expulsed from Spain) was the Sephardim Jews, those who lived in Spain. I am one of them. We are slowly rebuilding our traditions, and this book offers a great look at our history in excellent detail. I am thoroughly enjoying it.

– Highmoon
Out the door!!!

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