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Posts Tagged ‘RPG Culture’

My Gen Con Schedule

July 23rd, 2010 13 comments

As I write this, Gen Con is just about a week and a half away and I cannot wait to board the plane that will take me from Miami to an extended weekend full of gaming goodness in Indianapolis. Seriously, I am stoked. I missed Gen Con last year due to the death of my mother so this year’s con will be making up for two years of Gen Con awesomeness.

This year I will be working alongside my friends at Rogue Games, repping their games at their booth (#1539 ), hopping to get gamers to try out their very excellent games Colonial Gothic, Thousand Suns and the new Shadow, Sword & Spell. Why work with Rogue Games? Two reasons: Richard Iorio asked for volunteers to help him staff the booth and given I always go to Gen Con with an empty schedule, I did not see any issue with lending a hand; in fact, I was thrilled to do so. That is related to the second reason: I have been to Gen Con three times before, as a regular gamer once and as a member of the media twice, and I wanted to experience the con from the side of the vendors. I am a publisher, but my products so far are all electronic, so this is an opportunity to get an education on what it takes to staff a booth at the con which will hopefully pay off in the future once I have physical games to take there for sale. It also relates to a general shift in philosophy in my life, that of helping others; it is the reason why I decided to start studying Nursing at 35, and it also influenced my decision here. By helping Richard, I am able to gain a small personal benefit in terms of a learning experience, but mainly I am able to help him have a more relaxed con experience since he won’t be running the booth by himself as he has done in years past. Win-win situation.

Schedule

If you want to find me, here are the hours I will be working the Rogue Games booth, arguably the best times to pin me in one place. Know that if you drop by, along with the greetings, I will also talk to you about the awesome games at our booth.

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Categories: Gaming Tags: , , , ,

Why I Love Thee, Forgotten Realms

July 2nd, 2010 12 comments

My friend Judd Karlman has been talking both on Twitter and his blog about a new Burning Wheel game he’s started set in the city of Waterdeep, in the Forgotten Realms (FR), arguably the most detailed campaign setting for Dungeons & Dragons. This, of course, has gotten me thinking about FR as well, and has brought a flood of nostalgia washing upon me, causing me to write this post where I can wax poetic about my love for this world.

Let us travel back to the last years of the Rubik’s-Cube-and-leg-warmers era and to the little island of Puerto Rico. In 1986 I was introduced to Dungeons & Dragons, or more precisely to Basic D&D. To say that I fell head-over-heels for this game of the imagination would be an understatement. We played the game as much as we could, as much as 8th-graders can manage, as much as was humanly possible at our age. And given we were playing Basic D&D, all our adventures were in the Known World (later to be known as Mystara): we played through B1-9: In Search of Adventure straight through, once, twice, more. The Known World as our world far more than the real world was. But this isn’t a post about the Known World (though I certainly think one will eventually have to be written as well).

A couple years later, we finally got our hands on Advanced Dungeons & Dragons (AD&D) books. Getting RPG books in Puerto Rico during this time was about as difficult and exiting as Indiana Jones finding the lost ark (sans snooty French nemesis), so these were great treasures and the literal keys to even more adventures than before. Problem was, AD&D didn’t come with a built-in setting. There were a couple to choose from: my friend Braulio wandered down the road to Greyhawk, and me, I took the road leading to a brand new land just recently discovered, a placed called the Forgotten Realms.

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The Gift of Dice [THE BONES Blog Carnival]

June 30th, 2010 8 comments

THE BONES Blog Carnival

Gameplaywright has published a book called THE BONES: Us And Our Dice, a collection of articles and essays celebrating those funny-shaped randomizers that every gamer just absolutely seems to love. To celebrate the publication, I suggested to Gameplaywright’s Jeff Tidball and Will Hindmarch that they hold a blog carnival on the topic of dice; after all, it’s a universal topic among gamers, whether wargamers or roleplayers (and even some card gamers as well), so gaming bloggers should certainly have their own stories to tell. They liked the idea and launched the carnival in early June and here I am, on the very last day of the month, and I have yet to add my own post. Tsk, tsk. Let’s fix that now, shall we?

The Gift of Dice

As pretty much any male gamer out there, I wanted a gamer girlfriend. I was totally into games; beyond school, it was about all I thought about, and when I thought about girls, I wanted one at my side with whom I could share this awesome hobby. Alas, awkward teen I was, getting a girlfriend was hard enough as it was, let alone a gamer one (especially in Puerto Rico, where the gaming scene was tiny at the time). I just didn’t know any gals who gamed, though a couple of friends from the local game shop had these mythical women at their side, so I knew it was possible.

Fast forward to college, where by divine intervention I now had a girlfriend. She wasn’t a gamer, but she’d lived in the US for a while and had heard of Dungeons & Dragons once or twice, so I had an in. Once I was sure she wasn’t going to run away the moment I whipped out my books, I revealed the full extent of my geekness and brought games into the equation. She found them interesting enough to give it a try, so during our year-and-a-half together we ended up playing two fairly lengthy campaigns, Star Wars (West End Games) and Cyberpunk 2020. I loved the fact that she gamed with me, and I thought she liked it well enough as well, so in between our two campaigns, I one day said to her, “I should get you your own set of dice.”

“Nah, there’s no need. I’ll just use yours.” I won’t lie, I felt deflated, both because my gift had been turned down, but also because my gift of dice had been turned down. Even though we went on to play another couple-months-long campaign after this exchange, I knew this whole gaming thing was soon to be done with. And it was; after the Cyberpunk 2020 game, she didn’t want to join any other game the group proposed. There was something about that denial of the dice that told me she was not interested in sharing that one part of who I was. Later on this would come up in conversation, and to her it had barely been worthy of remembering. Me? This was seventeen years ago and I still remember.

So what’s the big deal about her not accepting the gift of dice? It isn’t so much about not accepting the gift per se; I had the chance to give her many other gifts to express my affection. It’s the fact that dice represent the most tangible and accessible part of my love for this hobby, and in giving them, I was giving a part of myself. I can give a book, but the book, to a non-gamer, can be a threatening thing, especially the games I mentioned above, both of which are 200+ pages of esoteric rules. But dice? They’re safe, shinny, sparkly. You can treasure them as little keepsakes, roll them for the sheer fun of seeing what number comes up, enjoy their geometrical cuteness. They also hold the promise of the game that may be. In not accepting them, the message I got was, “This is of no further interest to me beyond my relationship with you.”

It is entirely possible (read: 100% possible) that I over-reacted, even if my external reaction was simple, “Ok.” But I was 18, so gimme a break.

Fast forward again about three years. I was living in Miami now and I had a new girlfriend, another non-gamer. She has seen my ample collection of game books and finds them a charming aspect of me. She’s looked through them here and there but simply does not have any interest in trying them out. Until she comes across Vampire: The Masquerade. That called her attention.

After a few conversations where I explained to her the concept of the game, she actually acceded to trying it out, so I put together a game with her and one other of our friends: just two players, all three of us good and trusting friends. It was a hit! She really dug the game, loved her character, and completely got into the shared experience of making a story. And I was as happy as a gamer can be.

After a few sessions I decided to try my hand at the gift of dice once more. The previous experience was still fresh in my mind, but I go on with the idea, for I am both a hopeless romantic and a masochist. This time, however, I did not ask if she wanted her own dice, I simply went to work (I was living the dream, working in a game store at the time), ordered a very special set of dice, and when they came in a few days later, took them home and presented them to her before our next game session.

I got her the special set of Vampire: The Masquerade dice made by White Wolf: ten 10-sided dice in the same green marble color as the core rulebook along with a green dice bag bearing the ankh icon. She loved them. And I was the happiest gamer ever. My girlfriend accepted my gift of dice, and in doing so, to me, she accepted my love of gaming as an integral part of who I was.

She went on to use them all throughout our long chronicle; when we gamed, and my gamer friends pulled out their dice, she would proudly whip her own set out. Even if she did not identify herself as a gamer, she was part of the tribe now. When we later played Changeling: The Dreaming, I also got her the set White Wolf sold for that game. Another gift of dice that was gladly and happily accepted.

It’s been a few years since those chronicles ended and we have not played any other roleplaying games since. That is entirely my own fault, and it’s one of the thing I want to remedy this year, to the point that I made it one of my own Gaming New Year Resolutions. She is now my wife, still not a gamer as I am, but she has her dice, her own set of dice which no one can use, no one can touch. I did not end up with a gamer girlfriend/wife, but I did end up with a wonderful woman who accepted my gift of dice, and thus accepted the gamer that I am.

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ChipIn To Help Out VulcanStev

May 11th, 2010 4 comments

Fellow RPG Blogger VulcanStev (Steve Nibbelink) is going through a really tough time. His wife, Virginia, has very advanced cancer and is currently hospitalized, soon to enter hospice. Steve and Virginia have been married for 22 years and are parents to 3 children. You can read Steve’s own posts and updates on his blog:

http://vulcanstev.wordpress.com/category/mrs-vulcan-stevs-fight/

May 12 Update: Mrs Virginia Nibbelink passed away around 1:20 AM CST with her husband Steve at her side.


Last year, while I was away in Puerto Rico attending to my Mom, who was also dying of cancer, a lot of friends and friends-I’ve-never-met-in-person chipped-in to help out with whatever cash they could. Aside from the warm feeling of knowing so many people cared, I cannot tell you how helpful that money came in. Caring for a person with cancer takes a toll on everyone and everything, and a few extra bucks can mean a world of difference.

Last year folks helped me. Today, I am pledging my help to Steve, and asking all those who can to chip in whatever they can. Click on the ChipIn button and follow the instructions.

http://vulcanstev.chipin.com/vulcanstev-solidarity-fund

I’ve set it up for 2 weeks collection time so we can get this over to Steve as soon as possible. Also, spread the word among your networks.

Thanks for for reading, for helping, and above all, for keeping a human being in need of support in your mind, heart and prayers.?

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Categories: Editorials Tags: , ,

[Review] Revere: Revolution in Silver

April 26th, 2010 No comments

Revere: Revolution in Silver Revere: Revolution in Silver by Ed Lavallee

My rating: 4 of 5 stars

Having never seen the original 4-issue miniseries, I am glad Archaia Studios put out this deluxe collection because Revere: Revolution in Silver is a tale that demands to be read by all. The simple premise — Paul Revere fights off Werewolves during the early days of the American Revolution — grabs you by the throat; it’s amazing more tales like this, combining the early history of our nation and the supernatural, have not been done (and those that want more like this, should immediately go and buy Colonial Gothic: Rulebook). The tale has a nice pace, the writing is superb and the art both unique in style and evocative of the era and tone. The only flaw I find is that it is only the beginning of the tale and we are left with a very nail-biting cliffhanger! I want more!

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[Review] 40 Years of Gen Con (And More Thoughts on RPG History Books)

April 12th, 2010 No comments

I wrote the following review at Goodreads, but I have more to say after it.

40 Years of Gen Con 40 Years of Gen Con by Robin D. Laws
My rating: 4 of 5 stars

Hard to believe that Gen Con has been around for 40+ years. Heck, hard to believe that roleplaying games have been around for almost that long! And right there, in the space where believing these statements are, amazingly, true, is where 40 Years of Gen Con lives.

Robin Laws had his work cut out for him in setting out to put together this book. Made up of a pastiche of chronological interview quotes from a vast array of people associated with Gen Con throughout its history, the book gives you a transcribed oral history of this most central gathering of the Hobby Gaming Industry. From its days as a tiny gathering at chez Gygax, to its move to current and gigantic home in Indianapolis, you can follow the wonderful and weird history of the convention, and in many ways of the industry as well.

If I have one qualm about the book is that, personally I would have preferred an actual written-out narrative of the history instead of the put-it-together-yourself approach of the various interview segments. A thousand kudos to Robin Laws for having the patience and the archeological skills to assemble a narrative out of all those interviews, though; that alone should win him some sort of prize.

Our hobby, our industry, has officially entered its second generation of life, and we’ve already begun to lose some of the pioneers. I continue to be amazed that there has been no effort to create a biography of the hobby/industry up to now, though 40 Years of Gen Con is a fantastic proxy that deserves to be in every gamer’s library.

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It is very strange to me that after over four decades of hobby gaming, from historical miniatures to the latest games debuting at Gen Con, this is the one history book about/on our hobby/industry available. Surely I cannot be the only one who sees value in there being a written history of the development of the industry, the development of the types of games, and even of some of the games themselves.

40 Years of Gen Con, beyond any flaws it may have, is a brilliant artifact because of the gathering of otherwise hard to find/lost information about that one (very defining) aspect of our hobby.

In 2014 we will see the 40th anniversary of Dungeons & Dragons (and my own, but we’re not talking about me now). Will we see a book on the history of this pivotal game? I hope so. I so hope so. But more than just a D&D book, I want to see a book (many books?) on the history of our hobby.  We deserve to have our history chronicled, and no one but us will do it.

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