As part of the shelved project I mentioned in my “Convictions” Witch Hunter post, my colleague and co-writer, Walt Ciechanowski, wrote this short but helpful article to help Witch Hunter GMs deal with the various disparate currencies that are available in the New World of the game’s setting.
Realistic as it may be to have the characters converting pounds into guilders, or francs into doubloons, etc, it is a tedious task that simply detracts from the main part of the game, playing a great story. Walt’s article solves that easily and brilliantly, and I’m sure any and all Witch Hunter GMs will get good use of this.
The rules have been posted to the Witch Hunter forum in the Paradigm Concepts website, and on Scribd, where it can be read online or downloaded on PDF (or use the widget below).
I hope you enjoy these rules. Please let me know how they work for you, either here or at the PCI Witch Hunter forum thread.
Even earlier than the project I alluded to in my last Witch Hunter post, I wrote and submitted a new Order of Witch Hunters for a then-upcoming sourcebook (the now-in-stores The Blessed and The Damned). I decided to write up a Jewish Order because it’s an aspect of the setting I was (and still am) very much interested in exploring and that was barely touched upon in the Core Book. I also knew that another writer had also submitted a Jewish Order, as well as the rules for a Kabbalah Sorcerous Tradition.
The other writer turned out to be Walt Ciechanowski, whom I know thanks to his work in the ImperialAge line for Adamant Entertainment. Walt and I have been chatting over email for a while and looking for a way to work together in some project. Walt’s submissions was chosen over mine for the book, and thus The Blessed and The Damned includes The Seekers of Emet, as well as the rules for Kabbalah. Though there are some minor details I would quibble over, I was pleased as punch with the first Jewish Witch Hunter Order released for the game.
Which isn’t to say I wasn’t sad mine wasn’t chosen. The editorial comment I got back said (paraphrasing) that it was basically an Order for Jewish Witch Hunters to be in just because they are Jews; stung a bit at the moment, but a few months later when I looked at it again I could see the feedback was right on target. I set is aside for the time being.
The Spear of Phinehas presents a Jewish Order purportedly founded by King Solomon himself as a band of warrior-scholars that take on the Invisible World with zealous alacrity. They complement The Seekers of Emet acting as scouts and bodyguards for the relic hunters, and have the ability to see into the Invisible World at-will and deliver holy smites upon demons and Accursed.
This Order was not going to be included in the alluded project, but I figured I would put it out there as well for whoever wants to add some more Jewish Orders to their Witch Hunter game. This isn’t precisely the way this Order was submitted (it was called The Guardians of the Tabernacle then); I changed the name and tightened the focus. Hopefully you will like the end result (I do).
The rules have been posted to the Witch Hunter forum in the Paradigm Concepts website, and on Scribd, where it can be read online or downloaded on PDF (or use the widget below).
I hope you enjoy these rules. Please let me know how they work for you, either here or at the PCI Witch Hunter forum thread.
Late last year I began to work on a project for the Witch Hunter: The Invisible World roleplaying game, a game which, anyone that knows me can attest, I love to little tiny bits. Because of the events of this year, that project kept getting pushed back and back; even though my co-writer and I were committed to the work due to the enthusiasm we share for the game, it just never worked out and never had a chance to take off. I recently officially canceled the project until further notice (I won’t reveal the exact nature of the project just in case it ever can be restarted). Rather than leave the material I wrote gathering virtual dust in a folder, I’d like to share it for free with everyone.
A Matter of Conviction presents rules for bringing in narrative flags into the game. Anyone who’s played Spirit of the Century, Burning Wheel or Primetime Adventures (among many) will recognize these as Aspects/Beliefs & Instincts/Edges – descriptive bits of information that serve as flags about what is important to the characters and what they want narrative conflict to be about. Witch Hunter already has some element of this via Virtues & Vices, but Convictions brings a laser focus to the idea.
The rules have been posted to the Witch Hunter forum in the Paradigm Concepts website, and on Scribd, where it can be read online or downloaded on PDF (or use the widget below).
I hope you enjoy these rules. Please let me know how they work for you, either here or at the PCI Witch Hunter forum thread.
Four new adventures for Witch Hunter: The Invisible World are set to arrive in fans’ greedy hands in the next couple of months!
The first one is Gates of Flame, which pits the Witch Hunters against an ancient Nephilim! This one is a softcover adventure much like A Child’s Game and is already at the printers, so it should be showing up in retail stores in a month or two.
The other three are scenarios for Dark Providence, the Witch Hunter shared campaign, and are set to premiere at Origins 2009. PCI President, Henry Lopez, posted the blurbs for the scenarios on the Dark Providence list this week, and here they are:
P. Dennis Waltman is writing a trilogy of adventures that will take your Witch Hunter to what is now Northern Italy, known in 1690 as the Duchy of Savoy.
Aosta Valley Trilogy
Corruption (by P. Dennis Waltman)
Along the Italian Alps a poison spreads; a pact once sworn has been broken. The pact must be avenged before the oaths can be restored. (Proverbs 25:26 A righteous man falling down before the wicked is as a troubled fountain, and a corrupt spring.)(Mathew 7:17 Even so every good tree bringeth forth good fruit; but a corrupt tree bringeth forth evil fruit.) This is a tier 1-2 adventure.
Redemption (by P. Dennis Waltman)
War comes to the Valley, yet the oaths avenged must be restored. That which was stolen must be returned; that which is free must willingly return to captivity. (Proverbs 28:20; A faithful man shall abound with blessings: but he that maketh haste to be rich shall not be innocent.)(Revelation 11:9; And they of the people and kindreds and tongues and nations shall see their dead bodies three days and an half, and shall not suffer their dead bodies to be put in graves). This is a tier 1-2 adventure.
Salvation (by P. Dennis Waltman)
Death walks the land. The hand that set the stone to roll may be forever severed if the memory of the hunt is keen. Yet without the last tokens of faith, rites and sacrifices might never be the same. (Proverbs 26:8; As he that bindeth a stone in a sling, so is he that giveth honour to a fool.)( (Job 14:4; Who can bring a clean thing out of an unclean? not one.). This is a tier 1-2 adventure.
For those who won’t be at Origins (like me), it is highly likely these will also be available at Gen Con.
After finishing the first adventure, a modified version of Swans, one of the intro adventures from the Witch Hunter: Dark Providence campaign (available free at DarkProvidence.net), the group disbanded and then Autumn and Winter were upon us. We tried to restart in late January, but then I had to fly to Puerto Rico all of a sudden, so the game was put on hold once more.
After checking with the players last Friday, yesterday I sent out the first post for the second adventure of our Witch Hunter PBeM game. On a boat heading to England are Will O’Malley, Irish adventurer with a conflicted spirit (Mick Bradley); Adam Dantley, British thief seeking redemption (Josh Hoade); and Esme Thatherton, a white woman adopted into the ways of the Ghost People (Chris Engler). We lost one of the players (Mark Gedak, playing Marie Emond) though I’m sure he’ll come back down the line once his work situation becomes manageable again.
Here’s hoping my first post doesn’t get lonely and we can actually get this game going!
One of my favorite games, and one I am running now, Witch Hunter got 3 nominations for the ENnies. Yet, it seemed like a lot of people had not really heard about it. So I decided to start a thread at both EN World and RPG.net to get some talk about the game going and hopefully build some awareness. Even cooler, new threads have emerged on their own, with more people talking about the game, what they’re doing and/or what they plan to do. Check these out and either learn about Witch Hunter, or join in and share your experiences.
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